Terms and Conditions
General
1.1. Following are the BaggyBet Website Terms and Conditions (Terms) for BaggyBet account holders. In the Terms and Conditions, Website refers to www.BaggyBet.com and BaggyBet may be referred to as Our, We or Us. A “Client” is a person who holds an Account, and any reference to “You”, “Your”, “Their” or “Member” in these rules is a reference to a Client.
1.2. BaggyBet is registered by Greyhound Welfare Integrity Commission, NSW (GWIC) and licenced by Liquor and Gaming NSW to accept bets (wagers) over the internet.
1.3. By opening a BaggyBet betting account and/or by placing a bet on the BaggyBet Website, You agree to be bound by the Terms set out below. It is Your responsibility to read and understand the Terms. Additionally, by opening an account on the Website, you are deemed to have read and accepted BaggyBet’s Privacy Policy.
1.4. As an account holder You are not allowed to duplicate or republish any content published on this Website without written authorisation from BaggyBet management.
1.5. BaggyBet reserves the right to modify the Terms on the Website without notice to the account holder. It is Your responsibility as the account holder to be aware of any changes to the Terms as outlined on the Website.
1.6. In order to open a betting (wagering) account with BaggyBet, you must be aged 18 years or older.
1.7. You agree that the service offered by the BaggyBet Website is the ability to place a bet (wager) using the Internet with possibilities of a win or a loss.
Account Holder Responsibility
2.1. Account holders are responsible for ensuring that Their account details, including email address, mailing address, telephone contact number and payment/bank details (including any debit card expiration details), are kept up to date and to notify Us immediately of any incorrect account details, via LiveChat or email: [[email protected]](mailto:[email protected]). In the event that an account holder has not kept Their account details up to date, BaggyBet reserves the right to suspend the account. BaggyBet may also request proof of Your account details at any time in order to ascertain that Your account details recorded on the Website are current and accurate.
2.2. The Member agrees that by registering with BaggyBet, that Their contact details, including Their email address, mobile number and mailing address, may be utilised by BaggyBet to keep them informed about BaggyBet’s products, promotions, services and events, unless you elect not to receive such communications, by using the Unsubscribe function or notifying Us at [email protected]. It should be noted that BaggyBet would not sell a Member’s personal information to other companies.
2.3. The Member should be aware there are circumstances in which BaggyBet is obliged under Legislation to provide external organisations with access to Your personal information. One example is where BaggyBet is obliged to provide GWIC with Your personal information for integrity purposes.
2.5 BaggyBet reserves the right to provide an Australian governing sporting body (defined below), with:
a) records or documents in the possession or control of BaggyBet relating to betting transactions of the an account holder; and
b) the name, contact details and similar identifying information in the possession or control of BaggyBet relating to that account holder.
2.6. Such information will only be provided to assist in a legitimate inquiry conducted by an Australian governing sporting body to maintain the integrity of the sport. For the avoidance of doubt, You consent to BaggyBet providing the above information to an Australian governing sporting body.
2.7. For the purposes of this Rule, 'Australian governing sporting body' is an Australian sports organisation that has a regulatory or sanctioning function and includes each of the Australian State and Territory Thoroughbred Racing, Harness Racing and Greyhound Racing peak bodies, the Australian Football League, Athletics Australia, the Australian Rugby Union, Cricket Australia, the National Basketball League, the National Rugby League, Swimming Australia and Tennis Australia.
2.8. It is the account holder’s responsibility to ensure that they keep Their Website User ID and password confidential. If an account holder suspects that Their User ID and password may no longer be confidential, They must notify BaggyBet immediately. Providing that BaggyBet can satisfactorily confirm the account holder’s identity, passwords can be changed via a telephone conversation with one of Our staff. Upon notification of the new password details, BaggyBet reserves the right to invalidate any future betting (wagering) or account transactions, which utilise the previous password details.
2.9. A Member may only have one Account. If a Member has additional Account(s), then the Account balances of all associated Accounts shall be transferred into the first Account opened by the Member ('First Account'.) Further:
a) if, after such transfers the First Account has a debit balance, then BaggyBet shall be entitled to receive payment immediately upon written request to the Member to clear the debit balance; or
b) if, after such transfers there is a credit balance in the First Account, the credit balance will be held by BaggyBet until such time as a determination has been made by BaggyBet as to whether or not there has been a breach of these Rules.
2.10. Account holders will be responsible for all bets (wagers) in which Their BaggyBet User ID and password are used for any activity on their BaggyBet Website account, unless they have notified BaggyBet in accordance with the Term and Condition 2.4 above. Any bet (wager) made via the BaggyBet Website where the account holder’s BaggyBet User ID and password have been used will be regarded by BaggyBet as valid and may not be changed, cancelled or modified. If the account holder informs BaggyBet that a bet (wager) was made in error as soon as practicable after the wager was placed (but before the event has commenced) the initial wager shall only be voided at the sole discretion of BaggyBet management.
2.11 Your Account will become inactive if you have not made a deposit or placed a bet on your Account for a period of more than 6 months (‘Inactive Account’). To keep an Inactive Account open you must pay a fee of $10 per month (‘Administration Cost’) which will be deducted from your Inactive Account (unless your Account balance is $0). To avoid the Administration Cost, you can simply either place a bet or withdraw your funds into your bank account. If this occurs your Account will no longer be deemed an Inactive Account.
Account Holder Identification Requirements
3.1. BaggyBet clients must provide us with adequate identification for the purposes of complying with the Anti-Money Laundering and Counter-Terrorism Financing Act 2006 (C’wlth). The identification must have at least proof of name, age and current residential address.
3.2. We will attempt to verify your identity automatically with an online identity verification company such as Green ID. If that process cannot verify your identity, we may request that you provide 100 points of identification to us.
3.3. Where you send identification documents to us, they must be clear and legible. We may also request, in our absolute discretion, that you provide originals or certified copies. If the documents are not in English, we may request that they be translated in a manner that is suitable to us. You are required to provide identification to the value of 100 points as per the table below (although we may, in our absolute discretion, request additional documents):
Points Document Type
- 70 points Passport, Birth Certificate or Citizenship Certificate. Note: only one item can be used from this category.
- 40 points Your name, photograph and signature on: Driver’s Licence, Public Service Identification Card; Social Security Identification Card; Tertiary Student Identification Card.
- 35 points Your name and address verified by: Current or recent employer; Security Document; Mortgage; Land or Council Rates; Land Title Records.
- 25 points Your name on: Medicare Card; Mastercard; VISA Card.
- 25 points Your name and address verified from: Electoral Roll; Landlord; Public Utility Records or Driver’s Licence that does not have a photo.
- 25 points Your name and address from: Trade or Professional Membership Records; Educational Records.
- 25 points Your name, address and phone number verified from the latest copy of the directory plus phone contact on that number.
3.4. Where documents are required to be sent to us for manual verification, this information can be sent via email [[email protected]](mailto:[email protected]).
3.5. Adequate Identification must be received prior to the first withdrawal from the Account, and if not received before, BaggyBet requires the identification at the time the Client opening an Account. If the Client’s identification has not been received at this stage, the Account will be suspended and the Client will not be able to place any further bets or withdraw funds from their Account until verification has been completed. Please note that all bets placed prior to the Account being suspended will stand unless otherwise voided under these Rules.
3.6. If a Client uses a Debit card to fund the Account, legible copies of the front and back of the card may be requested by BaggyBet for its approval. BaggyBet reserves the right at its discretion to refuse to accept a debit card including but not limited to in circumstances where the card is dishonoured. Debit cards used to fund a client’s account must match the client’s account details. Debti cards with a name other than that which is registered with BaggyBet for the account in question may be refused and the account may be suspended until proof of consent is provided by the third-party cardholder. BaggyBet reserves the right to request a copy of the front and back of the card registered on the account at any time. Receipt of a card is no guarantee of account activation/re-activation.
3.7. Where BaggyBet has a reasonable suspicion that the account holder is not the true or beneficial holder of the account, it may request any further information it deems necessary to establish/confirm the identity of the account holder. This may include the provision of statutory declarations and certified copies of identification or financial documents. All certified documents must be produced in the English language, or they will be rejected. BaggyBet reserves the right to carry out checks on the individual certifying documents and to get in touch with them to verify the validity of the document. BaggyBet may in its discretion reject certified documents for any reason.
3.8. Should a client deliberately falsify any ID or any other details for any purpose associated with applying for an account or transacting on the account, BaggyBet reserves the right to suspend the account and/or close the account without prior notification to the client. Instances of suspected fraudulent activity may be referred to the relevant authorities for further investigation.
Account Deposits and Withdrawals
4.1. Clients may deposit into their Account Apple Pay, Google Pay, Debit card or direct deposit. BaggyBet reserves the right to remove or restrict payment methods for account holders who reside outside of Australia.
4.2. BaggyBet requires that the value of any deposit into an account holder’s account be transacted prior to BaggyBet authorising a withdrawal request from the account holder.
4.3. BaggyBet does not charge the account holder fees for financial transactions on Their account. However, the account holder may be charged a fee by their own banking institution upon depositing funds, or receiving funds from the BaggyBet Website. This is the account holder’s responsibility to pay.
4.4. BaggyBet will only credit your account for a direct deposit when the money is received and will not rely on copies of receipts as proof.
4.5. Account holders must have satisfactorily complete the account identification process as explained in section 3, prior to any account withdrawal being processed.
4.6. If BaggyBet determines that the funds deposited are not from a funding instrument in the Member’s name or are not expressly authorised to be used by them, BaggyBet reserves the right to decline the deposit and return the funds to the original payment method. If this determination takes place after bets have been placed, BaggyBet reserves the right to void any resulted or pending bets on the Member’s Account.
4.7 If BaggyBet determines that there is not enough information to prove the owner of a particular payment option, we reserve the right to request certified documentation as proof of ownership prior to making any decision.
4.8 BaggyBet reserves the right to check directly with the Member’s funding institution that supplied the payment option used to deposit to confirm that the details provided by the Member to BaggyBet are valid and correct..
4.9. If BaggyBet credits Your nominated bank account with funds in error, it is the account holder’s responsibility to notify BaggyBet and return those funds to BaggyBet in a timely manner.
4.10 Members agree and warrant that no charge-backs or other cancellation of deposits will be made relating to their account without our consent. In the event of any of the foregoing occurring, you agree to indemnify us for any costs, claims, damages and expenses relating to or arising in connection with this, including any expense incurred by us in recovering such amounts.
4.11 If a Member disputes a financial transaction on their account relating to a third party (e.g. Bank), BaggyBet may temporarily suspend the account, without notice, pending an investigation by us relating to the transaction. If we incur any loss as a result of that investigation, we reserve our right to recover such losses from you.
4.12 If you use any of BaggyBet banking specific options, you accept that BaggyBet may request a certified or non-certified bank statement to verify where funds have originated from prior to any withdrawal being approved. You also accept that BaggyBet may decide to return these funds at its discretion and void bets should it deem the funds may be unauthorised.
4.13 BaggyBet requires that any deposits into a Member’s Account be turned over at least once or ‘bet through’ prior to authorising a withdrawal from the Member’s Account. Turnover of deposits can be on any sports or racing market including tote products.
Fraud and Account Investigations
5.1. BaggyBet reserves the right to withhold deposited funds and/or winnings from resulted bets (wagers) when We believe any deposit made by the account holder has been misused or used fraudulently. Any matters of inappropriate or fraudulent use of any deposit will be reported to the relevant authorities. BaggyBet may also permanently close the account holder’s account.
5.2. BaggyBet reserves the right to close the accounts of, and void any or all bets (wagers) made by any person, group, or corporation in an attempt to defraud BaggyBet. In this matter, betting accounts may be closed or suspended without giving any notice to You, the account holder. BaggyBet may also monitor Your account and betting (wagering) if We suspect potential fraudulent activity.
5.3. BaggyBet reserves the right to close or suspend the Accounts of, and/or void or allow to stand any or all bets made by any person where, in BaggyBet 's reasonable opinion, the Account has not been operated with integrity and/or the bet has not been placed on a good faith basis including
(without limitation) where a person:
i. Knowingly exploits, or intentionally seeks, to exploit a market or a Rule (including by deception)
ii. Seeks to manipulate the outcome of a market (whether or not for personal gain)
iii. Receives an unjust advantage from information which is not known or accessible to the general public; or
iv. Intentionally abuses an inadvertent error in the description of a market (whether before or after BaggyBet corrects the relevant descriptor).
5.4. BaggyBet reserves the right to close or suspend the Accounts of, and void any or all bets (wagers) made by any person where, the customer is or is
associated with, an employee of a licensed Wagering Service Provider (WSP) and there is reasonably held belief that the bet is based on betting information (including but not limited to betting trends and bets placed with that licensed Australian WSP) that is not publicly available.
5.5 Where we suspect that you have breached our terms and conditions, we may suspend your account and conduct an investigation. Upon our request, you agree to provide us with any reasonable information that we request as part of our investigation such as a statutory declaration witnessed by a JP, CDec or legal practitioner, properly certified ID documents and certified bank statements or payment method statements, within the timeframe that we require this and by the manner that we request this from you such as originals posted to us. You agree that if you do not provide the information requested by us, within the timeframe that it is required by, or in the manner that we require it, that we may (in our discretion) conclude our investigation and/or draw an adverse inference from your failure to comply with our information request and other investigation requirements. You agree that this is a material condition of our terms and conditions, and that this clause is reasonable to ensure the orderly operation of our business.
5.6 You agree that when we have reasonable grounds to conclude that you have breached our terms and conditions:
(a) we may (in our discretion acting reasonably) void any pending or resulted bets, void unused bonus bets and promotional offers, void winnings from bonus bets and promotional offers, withhold deposits, claw-back withdrawals and/or block your account;
(b) you may incur a monthly account fee of up to $20 for our various expenses associated with your account, your breach and our investigation;
(c) you are liable to us for our financial loss that occurs because of or following your breach of our terms and conditions;
(d) you indemnify us against any such loss;
(e) we can deduct any such fee, loss or expense from your betting account; and
(f) we can withhold any funds in your account until any investigation and dispute are resolved. Our financial loss and expenses can include our investigation expenses of up to $200 per hour and various taxation costs and levies of up to the higher of 7.5% of betting turnover or 50% of revenue (which is an estimate of our overall tax and levy rates). If this results in a negative account balance, you agree that the negative account balance is a debt that is due and immediately payable by you to us. Where our investigation concludes that you have not breached our terms and conditions, we will not deduct any fee, loss or expense.
BaggyBet’s Reserved Rights
6.1. BaggyBet does not allow any person under the age of 18 years to hold a betting (wagering) account. If any child has access to the computer You use to log into and access the BaggyBet website, it is Your responsibility to prevent underage persons from accessing Your Website account.
6.2. BaggyBet endeavours to ensure that no errors are made in setting markets including but not limited to errors in prices offered, available selections offered, bets accepted on an Account or any errors in exclusions for certain selections. However, we reserve the right to correct errors and to void any bets prior to or after an event in circumstances where a bet has been accepted and where there has been a material technical, human or other error in setting a market and/or in accepting a bet.
6.3. Where a bet is voided by BaggyBet prior to an event commencing, BaggyBet will endeavour to contact You by email promptly to inform them that the bet has been voided.
6.4. For the purposes of 6.2, an error in setting a market or accepting a bet will be material in any of the following circumstances:
i. the price struck for a bet is materially greater than a price historically offered on the same or a similar market by BaggyBet or a competitor bookmaker;
ii. there is an error in the price of at least one selection which forms part of a multiple bet; the combined effect of which results in a materially erroneous price;
iii. the available selection(s) on a market are so different from the selection(s) historically offered on the same or a similar market by BaggyBet or a competitor bookmaker; or
iv. a person with a good understanding of wagering would reasonably understand that there was an error in a relevant market or in the acceptance of the bet.
6.5 For the purposes of 6.2, and in any of the above circumstances:
i. A bet includes a single bet or a multiple bet; and
ii. If the erroneous price or selection is part of a multiple bet placed by You, the multiple bet will be either re-calculated at adjusted (correct) prices or by excluding the event to which the error relates, at BaggyBet's absolute discretion.
6.6. BaggyBet has made considerable efforts to ensure its betting (wagering) business operates in a fair, prompt and accurate manner. Save to the extent permitted by law (and only to such an extent), BaggyBet excludes all warranties (express or implied) relating to its betting (wagering) business and shall not have any liability for direct, indirect or consequential loss, damage, expense or injury suffered by any account holder.
6.7. Subject to condition 6.3, BaggyBet’s liability in respect of any claim or loss shall be limited in amount to the relevant bet (wager) placed by an account holder.
6.8 You are not permitted to bet, operate an account with us or otherwise access or use our website or app using any type of automated, VPN, robotic, systemic, artificial or computerised methods including the use of a proxy server, data extraction or scraping. Where we have reasonable grounds to suspect that you may have done any of these, we may void any bets, close your account and/or block your access to our website and app. This is a material term of our terms and conditions.
6.9. BaggyBet may employ third party technologies to track and store technical information on the device that Members choose to use. Members accept that this data may be used to reach decisions on investigations where Accounts have not been operated in good faith, including but not limited to Account takeover, bonus or betting abuse, multiple Account operations, payment method abuse etc.
6.10. BaggyBet reserves the right to close the Accounts of and void any or all bets made by any person, group of people or corporation in an attempt to defraud BaggyBet. This includes, but is not limited to, situations where BaggyBet reasonably suspects an Account is being used by someone other than the account holder.
6.11. BaggyBet may periodically review Accounts to monitor any activity that it might consider unusual. In this instance, BaggyBet reserves the right to suspend an Account pending a full investigation, without notice.
6.12. You will not knowingly disguise or interfere in any way with the IP address of the computer or internet enabled device you are using to access the website or otherwise take steps to prevent us from correctly identifying your device or the actual IP address of the computer you are using whilst accessing the Website.
6.13. You shall indemnify and shall be liable to pay us, on demand, all costs, charges, or losses sustained, or liabilities incurred by us (including any direct, indirect or consequential losses, any loss of profit and loss of reputation) arising directly or indirectly from your fraudulent, improper, misleading, manipulative or other unacceptable activity (whether or not unlawful).
6.14. We may have reason to suspect that you have been involved in fraudulent, improper, misleading, manipulative, or other unacceptable activity (whether or not unlawful) in relation to your access to or use of our Services. Such activity can include (but is not limited to) that you:
a. used or attempted to use any software-assisted methods or techniques or hardware devices for participation or manipulation of any of our systems.
b. have introduced or attempted to introduce any virus or other harmful or malicious application or material to our systems.
c. have introduced or attempted to introduce any defamatory, obscene, abusive, or unlawful material to our systems.
d. have abused or misused any bonus offer or promotion offered by us.
6.15. We reserve the right to close Accounts and void pending bets if it is determined that a customer has been involved in fraudulent, improper, misleading, manipulative, or other unacceptable activity (whether or not unlawful).
6.16. We reserve the right to seek the fullest civil and criminal sanctions against any Customer involved in financial crime and, where we have reasonable grounds for suspicion and without notice to you, to notify the relevant regulatory, racing or sport governing body or law enforcement authorities where appropriate.
Bonus Bets
7.1. To the extent that a situation or issue arises for which these terms and conditions make no provision, BaggyBet also reserves the right to decide regarding such situation or issue in its sole and absolute discretion. Such decision will be final and binding.
7.2. This offer is a genuine offer intended for recreational gamblers only and the promotion is not to be used in conjunction with any other offer.
7.3. A “Deposit Bonus Promotion” means a promotion whereby a Bonus Bet is placed in an existing BaggyBet Account when a Client responds to a “Deposit Bonus Promotion” by depositing a minimum amount in the Client’s Account, as specified in the promotion.
7.4. A “Winning Bonus Promotion” means a promotion whereby additional capped winnings (excluding stake) are paid to a Client in the form of a Bonus Bet on markets specified in the promotion. These include, but are not limited to, “Winners Bonuses” promotions.
7.5. A “Refund Promotion” means a promotion whereby a Client’s bet stake is refunded to a Client (in the form of a cash credit or a Bonus Bet credit to a BaggyBet Betting Account) as specified in a promotion.
7.6. A “Reward Bonus Bet Promotion” means a promotion whereby a Bonus Bet is placed in a BaggyBet Account as a result of the Client successfully completing a pre-determined action as specified in a promotion and includes a Matched Stake promotion.
7.7. The promotions referred to in paragraphs 7.3, 7.4, 7.5 and 7.6 are collectively referred to in these Rules as “Bonus Promotions” and the bonuses awarded pursuant to these Bonus Promotions are collectively referred to in these Rules as “Promotional Bonuses”.
7.8. Any promotion that may result in the awarding of Promotional Bonuses can only be entered once per Client/residence/IP address/computer/smartphone/tablet. BaggyBet may determine, in its sole discretion, whether it believes different entries or accounts are associated with the same person.
7.9. Bonus Bets may be used as a single bet only on any Sports or Australian Racing market available at the time of placement, excluding Entertainment or Politics markets and any other markets specified in the specific promotion terms and conditions. Only one Bonus Bet (from any promotion) can be used per event or match.
7.10. Unless otherwise approved in advance by BaggyBet, the maximum Bonus Bet wager on any one event is $100.
7.11. Minimum Bonus Bet wager is $10. If there is less than $10 in the Bonus Bet wallet then the whole amount must be used at once. If the Bonus Bet wallet contains more than $10 then the Bonus Bet wager can be $10 or more.
7.12. For winning Bonus Bets, winnings will be paid excluding the initial Bonus Bet stake. This means that if a Bonus Bet to the value of $100 is placed on a selection paying $2.50, the net winnings paid will be $150, (i.e. $250 less the $100 Bonus Bet). Winnings from Bonus Bets are withdrawable.
7.13. BaggyBet reserves the right, in its absolute discretion, to refuse to allow a Client to participate in Bonus Promotions. BaggyBet will provide written notification to any such Client whom BaggyBet determines will not be eligible to participate in Bonus Promotions from notification.
7.14. Clients considered to be abusing Bonus Promotions by any means (or breaching these terms and conditions) may have Promotional Bonuses, and any winnings from such Promotional Bonuses cancelled or revoked.
7.15. If the identification requirements have not been met within 72 hours of opening a BaggyBet Account, the Account will be suspended and Promotional Bonuses and/or any winnings resulting from Promotional Bonuses will be declared null and void.
7.16. The maximum winnings payable on any Bonus Bet is $1,000.
7.17. A Bonus Bet will expire seven (7) days after the Bonus Bet has been awarded if it has not been used (the event can be any time in the future), unless otherwise specified in the promotion’s terms and conditions.
7.18. BaggyBet reserves the right to cancel, change or suspend any promotion at any time without notification.
7.19. A Bonus Bet resulting from inserting a Promotional Code or Voucher for any promotion is subject to the same terms and conditions as general Bonus Promotion, unless otherwise specified in the promotion’s terms and conditions.
7.20. Bonus Promotions may include specific terms and conditions related to when Bonus Bets can be used, i.e. restricted to use on specific events, or with a specific expiry date and Clients should read the restrictions, if any, disclosed in any additional terms and conditions. Bonus Bets cannot be used to earn additional Bonus Bets.
7.21. Other conditions apply please review [Promotions and Bonus Bets Terms and Conditions](https://baggybet.com/promotions).
7.22 Nature of Bonus Bets - Bonus Bets are conditional, non-transferable promotional credits issued by BaggyBet for the sole purpose of placing eligible wagers on our platform. They do not constitute cash, a cash equivalent, or a monetary asset and are not redeemable for currency under any circumstances.
7.23 Ownership and Reversion Rights -When a Bonus Bet is placed, the customer is granted temporary access to a non-monetary wagering credit. The staked amount remains the property of BaggyBet unless the Bonus Bet results in a winning outcome. In the event of a losing Bonus Bet, the full value of the bonus is deemed expired and reverts to BaggyBet as it was never transferred or converted into value for the customer.
7.24 No Economic Transfer - The use of a Bonus Bet does not constitute the transfer of value or consideration. It is not income to the customer, nor is it a form of barter or payment. Winnings from Bonus Bets are considered separate and distinct from the Bonus Bet value itself and are treated as cash only once paid out.
7.25 Accounting Treatment -Bonus Bets shall be treated as a marketing liability and not as turnover, profit, or wagering revenue. Only winnings derived from a Bonus Bet are considered for further wagering activity or withdrawal, subject to standard terms.
7.26 Only one bonus bet may be placed per customer on any single race or sporting event. Any additional bonus bets placed on the same race or event may be deemed invalid and may be voided or cancelled at the operator’s discretion.
Placement and Acceptance of Bets
8.1. All bets on an Account are placed and received in New South Wales, Australia.
8.2. Subject to these Terms, BaggyBet reserves the right at any time to refuse any bet or part of a bet without providing a reason or advance notification. The circumstances in which we may refuse a Client’s bet include but are not limited to:
i. a Client is or may be less than 18 years of age;
ii. a Client is or may be betting on behalf of a person who is less than 18 years of age;
iii. a Client is or may be in breach of these Terms;
iv. a Client is or may be in breach of any applicable law;
or
v. a Client’s proposed bet would present an unacceptable liability risk to our business.
Whether there is an unacceptable liability risk to us for the purpose of this Rule is at BaggyBet’s discretion.
8.2. In the case of wagers accepted by BaggyBet in accordance with these Rules:
i. Except in the case of “In the Run” wagering, wagers may only be accepted up to the advertised start time, actual start time, or such earlier time as dictated by BaggyBet.
ii. Except in the case of “In the Run” wagering, if a wager is inadvertently accepted in respect of an event after its start time, the wager shall be deemed to have been made invalidly and will be refunded to the Client. For the purpose of this clause, “inadvertently” means that BaggyBet had no knowledge that the event in question had started and the wager was accepted in good faith.
iii. “In the Run” means placing a wager on a BaggyBet nominated market after an event has commenced and is in progress.
iv. In such cases, once an event has commenced, the event market will close and a new “In the Run” market will commence.
8.3. In the case of internet wagers, BaggyBet has absolute discretion over which odds, prices or lines (‘Odds’) it may choose to offer a client. BaggyBet reserves the right to refuse to accept a wager in its absolute discretion. All Odds (including fixed odds) displayed on the BaggyBet website or apps are indicative only until the Client has logged in to their account and may change before the wager is accepted by BaggyBet. The only Odds offered by BaggyBet are those that are displayed after the Client has logged in, and at the time the wager is confirmed by a Client. All Odds offered to a Client are subject to the wagering limits as described in these Terms and are subject to variation until the time a wager is accepted by BaggyBet. For tote derivative products, the final price is not known until dividends are declared.
8.4. When a Client is making a bet on their Account via the Internet, it is only accepted once the Client submits the bet and a confirmation is received by the Client. This will be accompanied by a bet receipt number.
8.5. In these Terms, a “Dispute” includes any dispute or matter between BaggyBet and a Client arising from these Terms or relating to the products and/or services provided by BaggyBet to Clients.
8.6. Clients are unable to change or cancel a bet once the bet has been accepted by BaggyBet, unless the Client informs BaggyBet as soon as practicable after the wager was placed (but before the event has commenced) that the wager was clearly made in error and the initial wager shall only be voided and replaced with another wager, at the sole discretion of BaggyBet management.
8.7. The minimum bet on the Internet on an Account is $1.
8.8. In any sporting event where there is a flat line (i.e. 7.0), and the result falls on that flat number, all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
8.9. In any MultiBet or parlay, if a leg is voided for whatever reason, then the MultiBet is re-calculated minus that leg. i.e. If a Tennis player were to withdraw from a game which was included in a four-leg multi, the multi is revised to a three-leg treble.
8.10. “All-In Betting” means regardless of whether a competitor starts or completes the event in which a bet is placed, all bets stand and no refunds shall be payable or deductions apply.
8.11 We reserve the right to limit Your total payout on any bet type on any single event if Our total payout on any bet type exceeds the largest relevant tote pool. If We pay out greater than the listed limit and decide not to amend the payout then this does not set a precedent in relation to such payouts.
8.12 All maximum payout limits apply to You, or, where we have genuine reason to believe a group of clients have been acting in concert, to a group of account holders including You. Where a group have backed the same combination of Selections, including where placed in a series of bets, at a range of prices, over a number of days using different Accounts in apparent collusion, we reserve the right to limit the total payment of all those bets combined to the one single maximum payout.
8.13 We reserve the right to cancel Your bets if We suspect You have manipulated the tote-based dividends. If We do not cancel Your bets We reserve the right to apply a payout limit on the bets that does not exceed the better dividend of the remaining two TABs. If this rule is waived at BaggyBet’s discretion it does not set a precedent to the client in relation to future payouts.
8.14 The maximum payout for a Multi-Bet or combination of Multi Bets for racing and sports or a combination of both is $25,000. It is Your responsibility to ensure You stake according to the limits
8.15 Notwithstanding any of the above, the total payout by BaggyBet to any individual member(s) across all bets in any 24 hour period is limited to a total of $50,000.
Results
9.1. Where an event or match is postponed and rearranged to take place within 48 hours of the original scheduled starting time, all wagers will stand. If the event or match is rescheduled to take place more than 48 hours later than the original scheduled start time, all wagers will be void and stakes refunded. Affected multiples will be recalculated, excluding that leg. Please note that individual sports rules stating a different time period will override this Rule.
9.2. In the case of sports betting and all other contests that involve a set length of play or time limit, players must play and the event must run to the conclusion of the designated time, to be considered official for betting purposes. Please note that individual sport rules that state otherwise will override this Rule.
9.3. Unless otherwise stated, in the event description or individual sport rules, overtime periods or extra time periods will count towards the final result, except in relation to soccer (see individual sport Rules for soccer below). Other individual markets noted as excluding extra time or overtime, and individual sports rules stating that extra time or over-time does not count will override this Rule.
9.4. For multiple wagers, if any leg/legs are void, the multiple wager will be recalculated excluding the voided leg/legs. If one or more of your legs are voided in your Same Game Multi, your bet will be cancelled, and stake refunded
9.5. Unless otherwise stated, BaggyBet does not offer traditional Each-Way betting. The specific Rules for “Win and Place” for horse racing wagers are as follows:
i. where there are 8 or more runners in a race, a place dividend shall be paid on 1st, 2nd and 3rd and where the Client takes “Fixed Odds Each Way”, the dividend paid for a place shall be the declared middle tote dividend.
ii. where there are 5, 6 or 7 runners in a race, a place shall be paid on first and second places only and where the Client takes “Fixed Odds Each Way”, the dividend paid for a place shall be the declared middle tote dividend.
iii. where there are less than 5 runners in a race, the wagers shall be “Win Only”; and
9.6. A “Dead-Heat” occurs when two or more competitors are officially declared to have finished equal. This applies to both winners and place getters in a single event. Unless otherwise stated, the following rule, known as the “Dead-Heat Rule” applies:
i. in the event of a Dead-Heat where dividends were not offered by BaggyBet on such an outcome, bets will be paid at the face value of the ticket divided by the number of competitors tying for that place.
ii. in any event for which each way betting is available, place ties will be paid such that the place portion of the face value of the ticket is multiplied by the remaining number of places available and divided by the number of competitors tying for those available number of placings;
iii. in the event of a Dead-Heat where odds were offered by BaggyBet on such an outcome, then all win or place bets are losers and the draw option is paid as the winner;
iv. in the event that there is a Dead-Heat in a horse or harness race, and a protest occurs and is subsequently upheld, the payout on the runner that is relegated will be half the face value of the ticket (note this Rule applies to Internet wagers only).
9.7. Account holders are unable to change or cancel a bet once the bet has been accepted by BaggyBet unless the account holder can demonstrate to BaggyBet's satisfaction that the initial bet was made in error; in which case BaggyBet may, at its discretion, void the initial bet and request the initial bet must be replaced with another bet.
9.8. All dates and times published by BaggyBet are indicative only. Bets (wagers) will be accepted up to the advertised start time of the event or a time as determined by BaggyBet in its sole discretion. If a bet (wager) is erroneously accepted by the Website after the start time of an event, BaggyBet reserves the right to cancel the bet (wager).
Responsible Gambling
10.1. You, the account holder, are able to establish a self-determined limit that You may spend on bets (wagers) in the account details section of the Website.
10.2. BaggyBet will endeavour to make every reasonable effort to prevent self-excluded account holders or users registered on BetStop, from returning and using Our services. If You wish to self-exclude yourself, send a written request via email to [[email protected]]([email protected]) and your account will be suspended indefinitely. If you wish to self-exclude from all online and phone wagering operators in Australia visit [BetStop](https://www.betstop.gov.au/) or call 1800 238 786. For general information on responsible gambling and to seek help for problem gambling please call 1 800 858 858 or use the gamblinghelponline.org.au link here which will direct You to the relevant services in your state or territory. If you wish to close your betting account, you can phone +61 3 6316 5007. Your account will remain open until we advise you that your request has been received. Immediate account closure can be done via our website or app.
10.3 BaggyBet:
(a) makes every reasonable effort to prevent self-excluded customers from returning and using our service;
(b) provides pre-commitment facilities to help You control Your spend (you can access these via the “My Account” section of our Website); and
(c) provides a self-exclusion facility to help You if You feel that You have developed a gambling problem. At Your request, we will prevent You from using Your Account indefinitely. To this end, we may retain such personal information as is necessary (and for as long as is necessary) to implement the self-exclusion facility as effectively as possible, including the following information: your name, address and payment details.
10.4. If You are a self-excluded customer or registered on BetStop:
(a) You must not attempt to open an Account or place any bets with us (using your Account or otherwise);
(b) You are fully liable for your actions, and for all activity and bets placed on your Account; and
(c) subject to these Rules, if BaggyBet considers that You have deliberately circumvented our controls (e.g. by opening a duplicate Account) and placed bets while You are self-excluded:
(i) open/pending bets will be voided and the original stake returned to Your Account;
(ii) resulted bets will stand; and
(iii) the balance of Your Account will be returned to You.
10.5. BaggyBet does not market or promote to individuals younger
than 18 years old, and We do not market to individuals for whom, in our opinion,
gambling has become a problem.
10.6. BetStop
BetStop is a national self-exclusion register, where an individual can self-exclude from all online & phone wagering services providers licensed in Australia. The self-exclusion is for a minimum term of three months and a maximum of lifetime.
More information can be found at ACMA https://www.acma.gov.au/betstop-national-self-exclusion-registertm
Or at the BetStop website, also where individuals can register https://www.betstop.gov.au/
Or call BetStop between 9 am to 9 pm (AEST/AEDT) Monday to Friday, except national public holidays, on 1800 238 786.
Racing (Thoroughbred/Harness/Greyhounds)
11.1. Where a race meeting is transferred from one racecourse to another, all betting Rules will apply as if the meeting was not transferred.
11.2. If a race meeting is postponed, all wagers on the postponed meeting are cancelled.
11.3. Where a race meeting is transferred from one racecourse to another, the limit shall be for the course on which the meeting should have been held.
11.4. Where there are eight (8) or more runners in a race, a place dividend shall be paid on first, second and third places.
11.5. Where there are seven (7), six (6) or five (5) runners in a race, a place dividend shall be paid on first and second places only. When a Client has bet on a Tote based product, Place wagers will pay down to however many placing’s the major Australian TAB’s determine as appropriate for that bet type. Major Australian TAB’s shall be defined as the Victorian TAB (STAB), the NSW TAB, the Queensland TAB (UBET).
11.6. Where there are less than five (5) runners in a race, all wagers shall be on a ‘Win Only’. If late scratching of a runner or runners reduces the field below five (5) runners, all non-tote place bets will be refunded if there is no possibility for a collect.
11.7. If a runner is scratched, all bets placed after the declaration of the final field, will be refunded on that runner (providing the bet wasn’t placed prior to the barrier draw on an ‘All-In’ basis). All other runners will be subject to a deduction, applicable to the face value of winning bets where the bet was placed at a fixed price, for either: Win, Each Way, or Place Only. In the event of a horse being withdrawn late by order of the stewards, all wagers will be paid as stewards direct, including deductions on remaining runners.
11.8. In the case of fixed price racing bets, if the time of bet placement is after the official time for the declaration of final acceptances for an event, bets placed after the time for final acceptances but before BaggyBet makes any adjustment to the prices it has set for the event following a withdrawal shall stand subject to BaggyBet’s scale of deductions as applying to the prices offered by BaggyBet for that contestant at the time of its scratching.
11.9. In the event of a field reducing in size from 8 runners to 7 or less runners, for wagers placed via the Internet, BaggyBet will pay three dividends on all fixed odds place bets struck prior to the field being reduced. These wagers will be subject to relevant deductions as declared by the stewards.
11.10. In the event of a field reducing in size from 5, 6 or 7 runners to less than 5 runners, for wagers placed via the Internet, BaggyBet will pay two dividends on all fixed odds place bets struck prior to the field being reduced. These wagers will be subject to relevant deductions as declared by the stewards.
11.11. If a client places a Fixed Odds Place wager over the Internet and there is only 5, 6 or 7 runners then BaggyBet only pays 1st and 2nd regardless of whether the Tote pays 1st, 2nd and 3rd dividends courtesy of late scratchings.
11.12. If a wager on a horse racing event, apart from a wager placed on a Live Betting or In-the run” market, is inadvertently accepted in respect of an event after its start time, the wager shall be deemed to have been made invalidly and the wager will be refunded to the Client’s Account. For the purpose of this clause, “inadvertently” means that BaggyBet had no knowledge that the event in question had started and the wager was accepted in good faith. A reference to “Live Betting Market” means a promotional market where a Client can place a fixed odds win bet on a horse racing event after it has begun.
11.13. Below is a description of BaggyBet Racing Products on offer. Depending on the status of the race meeting, differing products will be available daily as stated on the BaggyBet website.
Best Tote
This product is the “Best of the 3 Australian TAB Win Tote Prices”. For any Place Only or Each Way bet, all bets on Australian Racing codes are paid at Middle Tote, the middle dividend as declared by the 3 Australian TAB’s.
Exotics
For all Racing Exotics, (Quinella, Exacta, Trifecta, First Four and Quadrella) are paid at the dividend declared by the Victorian TAB (STAB).
All exotic payouts are capped to a maximum of the pool total held by the Victorian TAB (STAB). We reserve the right to apply a payout limit across all Racing Exotics, in all codes.
Top Fluctuation
This product is the Best Price declared by the official On-Course Bookmakers Fluctuations. Unless otherwise permitted by BaggyBet, Top Fluctuation wagers:
a) are only available up until 30 minutes to jump.
b) maximum payout of $5,000
Best of the Best (BOB)
This product is the Best of either, “Best of 3 Australian TAB prices” or the “Official On-Course Top Fluctuation”. Best of the Best ‘BOB’ is available on selected Saturday Metropolitan Thoroughbred meetings, as displayed on the BaggyBet website. Unless otherwise permitted by BaggyBet, Best of the Best (BOB) wagers:
a) are only available up until 30 minutes to jump.
b) maximum payout of $5,000
Multi Bets
A Multi Bet (All-Up Bet) is the combination of numerous single bets which multiply the individual odds creating the total dividend. BaggyBet accepts Multi Bets up to 20 legs, including a combination of Racing and Sports. BaggyBet maximum dividend for this product is $1,001. Multi Bets cannot be placed on “dependant events”.
Fixed Odds
Fixed Win & Fixed Place odds are the odds received at time of placement. Fixed odds are available on the BaggyBet website, and may be subject to deductions where there is a late scratching. Once bets are confirmed, fixed odds are not subject to fluctuation.
Starting Price (SP)
Starting Price (SP) is the official final bookmaker’s price when the race jumps. For all International Thoroughbred & Harness Racing, excluding French Racing, the final fixed price offered by BaggyBet will be deemed as the Starting Price “SP”. For all French Thoroughbred & Harness Racing where a Fixed Price is not offered by BaggyBet, the official Starting Price” SP” will be as declared by the PMU (as per http://www.horseraces.pmu.fr). Starting Price (SP) for all other racing events will be the official final bookmaker’s price when the race jumps.
The maximum win dividends payable for SP, STAB, Middle Tote and are:
a) $26 for Greyhound Racing.
b) $51 for Harness Racing; and
c) $101 for Thoroughbred Racing.
11.15. Where these Rules state that a dividend is to be paid as declared by a particular Tote, and that Tote fails to declare a dividend within ten (10) minutes of the other Australian Totes declaring a dividend, BaggyBet will pay the dividend which is the lower of the dividends that were declared by the other Australian Totes.
11.16. BaggyBet may cancel wagers where the Client or Associates have manipulated the pool, subject to adjudication by the relevant state totalisator operator(s).
11.17. BaggyBet may place a limit on the payout (final odds) where there is reasonable suspicion of pool manipulation having occurred (e.g. Payout at the fixed odds SP place dividend or payout no greater than 100% higher than the next best Australian tote).
11.18. If a tote pool goes down either online or via the telephone and the pools are distorted, then BaggyBet reserves the right to omit these dividends when paying out. I.e. If the NSW Tote pool is down, the higher of QLD and VIC will be paid for Best Tote Products. For middle tote products, the dividend will be deemed to be the lower of the two declared dividends.
11.19. In the event that one of the Major Australian TAB’s for promotional reasons or otherwise, returns elevated dividends due to them foregoing their normal take-out margin, BaggyBet reserves the right to declare its Best Tote dividends at the higher of the other two Australian Totes. Only “Win Only and Each Way” single wagers will be eligible (Multi Bets are ineligible) and BaggyBet management decision on the matter will be absolute and final.
11.20. If a meeting is abandoned or postponed to another date, single bets are void and wagers will be refunded. Affected Multi Bets will be recalculated excluding that leg.
11.21. Where a race meeting is transferred from one racecourse to another, all betting rules and limits will apply as if the meeting was not transferred.
11.22. Regardless of whether a Futures event (All in betting) has been abandoned, postponed or transferred from the original date, all bets stand until the completion of the event.
11.23. BaggyBet reserves the right to cancel any bet where BaggyBet considers the bet is unfairly advantaged regarding starting times of events.
11.24. Dead Heat Rule – In the event of a Dead Heat or Draw, where such an option was not offered for betting purposes, the ticket will be paid out at face value divided by the number of Dead Heating winners of the event. If the bet was placed at the tote product, BaggyBet pays on the re-framed Tote dividends.
11.25. The BaggyBet products and wager types are intended for Bona Fide Clients, that is, those clients who always act in good faith, sincerely, without fraud and who place wagers with BaggyBet for the purpose of recreation and entertainment.
11.26. If no bet type is specified, the default bet type will be a Win Only Bet at the applicable Tote Based product.
11.27. At the discretion of BaggyBet management, Tote pools under $1000 may be disregarded in the calculation of Best Tote and Middle Tote dividends.
11.28. BaggyBet reserves the right to restrict the maximum dividend paid out for Win and Place bets to $101.
Racing Exotics
12.1. All BaggyBet Exotics are available only on the Internet.
12.2. BaggyBet Racing exotics are paid on winning combinations at the dividends declared by the Victorian TAB (STAB), excluding Metropolitan Thoroughbred Racing. Metropolitan Thoroughbred races are paid at the declared Middle Tote dividend of the 3 Australian TABs.
12.3. In the event of a jackpot, the BaggyBet dividend is calculated by taking the Victorian TAB (STAB) Jackpot and dividing it by the number of $1.00 winning units. Where the total of winning units held by BaggyBet is less than one, the flex % held is multiplied over the jackpot amount to determine the dividend.
12.4. In the unlikely event that the location where the wager is struck is not covered by the Victorian TAB, the dividend will be paid at the lower dividend displayed by the other two major Australian TAB’s.
12.5. Notwithstanding maximum win limits detailed in section 8, BaggyBet reserves the right to limit total payout to any individual(s) on any bet type. If the total BaggyBet payout on any bet type exceeds the Victorian TAB tote pool, BaggyBet reserves the right to limit the total payout to clients to the amount of the Victorian TAB pool on that bet type.
12.6. In the event of a Dead Heat for any of the place getters, there will be as many dividends as there are correct order combinations as declared by the Victorian TAB (STAB).
12.7. BaggyBet operates on the following Exotics:
Quinella
A Quinella is when two runners are selected to place first and second in any order. If a selected runner is declared a ‘non-runner’ or scratched after the wager is confirmed, wagers will be refunded on every combination which includes the scratched runner and the combination stands and the wager re-calculated without the scratched runner.
Exacta
An Exacta is when two runners are selected to place first and second in the correct order. If a selected runner is declared a ‘non-runner’ or scratched after the wager is confirmed, wagers will be refunded on every combination which includes the scratched runner and the combination stands and the wager re-calculated without the scratched runner.
Trifecta
A Trifecta is when three runners are selected to place first, second and third in the correct order. If a selected runner is declared a ‘non-runner’ or scratched after the wager is confirmed, wagers will be refunded on every combination which includes the scratched runner and the combination stands and the wager re-calculated without the scratched runner.
First Four
A First Four is when four runners are selected to place first, second, third and fourth in the correct order. If a selected runner is declared a ‘non-runner’ or scratched after the wager is confirmed, wagers will be refunded on every combination which includes the scratched runner and the combination stands and the wager re- calculated without the scratched runner.
Quadrella
A Quadrella is when the winners are selected in four consecutive races listed on the Quaddie Race card. If a selected runner is scratched or declared a “non-runner” after the wager is confirmed, that portion of the wager will be transferred to the substitute favourite as declared by S-TAB.
Flexi Betting allows you to take a Quinella, Exacta, Trifecta, First Four or Quadrella at an outlay to suit your own budget. This way you can have multiple selections for a smaller outlay. Simply make your selections and nominate the total amount you wish to spend on your bet. Your bet will cost whatever you choose – and if you win you will receive a percentage of the full $1 STAB dividend. For example, let’s say you wish to box five runners in a Trifecta. This bet would normally cost $60 for a $1 unit. If you decide you want to spend $15, that’s all it will cost. $15 represents 25% of a full $1 unit (total cost of $60), meaning if successful, you will receive 25% of the full $1 STAB Trifecta dividend. Thus, if the winning Trifecta dividend is $200 for $1, you will collect $50. The minimum wager for Flexi Betting is $1.
12.8. For Flexi Betting or Pick Your Own Stake wagers on Quinellas, Exactas, Trifectas, First Fours, and Quaddies, BaggyBet pays all dividends and winning combinations as declared by the selected Tote subject to the limits set out above.
12.9. Unless otherwise stated, and subject to the above, for Metropolitan Thoroughbred venues, for Quinellas, Exactas, Trifectas and First Fours, BaggyBet pays the dividend and winning combinations as declared by the selected Tote to a maximum payout of $15,000 per Client per event.
12.10. Unless otherwise stated, and subject to the above, for Non-Metropolitan Thoroughbred venues, all Harness venues and all Greyhound venues, for Quinellas, Exactas, Trifectas and First Fours, BaggyBet pays the dividend and winning combinations as declared by the selected Tote to a maximum payout of $10,000 per Client per event.
12.11. Unless otherwise stated, and subject to the above, for Quaddies, BaggyBet pays the dividend and winning combinations as declared by the selected Tote to a maximum payout of $10,000 in all non-metropolitan Thoroughbred venues, all Harness venues and all Greyhound venues per Client per event; and a maximum payout of $25,000 applies to all metropolitan Thoroughbred venues per Client per event. e. For all BaggyBet Exotics, where the event is in a location that is not covered by any Tote that is governed by an Australian State Government’s regulations, the dividend and winning combinations declared will be settled to a maximum payout of $5,000 per Client per event. Unless otherwise stated, for the purposes of these Terms, any race meeting conducted out of Australia shall be deemed to be a non-metropolitan Thoroughbred venue. Where a leg of an Exotic bet is abandoned or declared “no race”, the dividend for that Exotic bet will be paid or refunded in accordance with the Middle Tote dividend for Australian Metropolitan Thoroughbred Racing, and S-TAB for Non-Metropolitan
Thoroughbreds, International Thoroughbred Racing, Harness & Greyhounds.
12.12 Racing Derivatives
These can include; Head To Head, Favourite Out, Favourite vs Field, Inside vs Outside, Half vs Half & Odds vs Evens. For the avoidance of doubt, any winning selection in the Head to Head market must finish in the first 4 placings to be resulted as a winner.
13 Racing Futures Events - Thoroughbred, Greyhound & Harness
Futures betting is available on selected Thoroughbred, Greyhound and Harness events. There are two types of Futures events; Pre Nominations and Nominations -
13.1 Pre Nominations - All bets placed prior to the official nominations being declared are accepted on a Refund If Not Nominated basis. (i.e refunds will be provided for runners who are not officially nominated in an event after first nominations are taken). The rules for these events will be displayed on the race card indicating ‘Refund If Not Nominated’. No deductions apply for bets placed on these events.
13.2 Nominations - All bets placed prior to the declaration of Final Field are accepted on the basis that the event is All In. (i.e no refunds will be provided for runners who do not take their place in the final field. The rules for these events will be displayed on the race card indicating ‘All In’. No deductions apply for bets placed on these events.
13.3 Abandoned, Transferred and Postponed Meetings - Regardless of whether a Pre Nominations or Nominations Futures event is abandoned, postponed or transferred from the original date, all bets stand until the completion of the event. If the event is postponed and not held within seven days or less of the day of the original date, all bets will be refunded. If new nominations are taken for the event, all bets shall be refunded.
13.4 Protest Payout - Protest payout only applies to bets placed on Final Field markets. All Racing Futures events are not eligible for the Protest Payout.
14 Same Race Multi
14.1 Same Race Multi betting is available on selected Australian and New Zealand Thoroughbred and Greyhound races.
14.2 Same Race Multi betting will become available for Australian and New Zealand Thoroughbred events after 09:30AM local track time, only once fixed odds win prices are available for the event.
14.3 Same Race Multi betting will become available for Australian and New Zealand Greyhound events approximately one hour prior to event start time, only once fixed odds win prices are available for the event.
14.4 Same Race Multi betting is only available for races that have six or more runners in the race.
14.5 Should an event be resulted and the number of runners is less than six, all Same Race Multi bets will be deemed void and the stake refunded.
14.6 The maximum number of legs in a Same Race Multi bet is four.
14.7 Dead heat rules apply to Same Race Multi bets. In the event of a dead heat, the ticket will be paid out at face value divided by the number of dead heating selections per finishing position.
14.8 If one or more selections in the Same Race Multi bet are scratched, the Same Race Multi bet becomes void and the stake refunded.
14.9 If one or more selections are scratched in an event, but the selections are not part of a Same Race Multi bet, deductions will be applied as per the deduction methods outlined in section 15
14.10 Cash Out is not available for Same Race Multi bets.
14.11 Price Bump is not available for Same Race Multi bets.
14.12 Same Race Multi prices are calculated based on the permutations of each selection in the bet and do not represent a multiplication of the odds for each selection.
14.13 If a Same Race Multi bet is combined with one or more bets to form a multi bet, if the Same Race Multi leg becomes void, the multi will be recalculated excluding that leg
14.14 Except for Same Race Multi bets, Multi bets will not be accepted where the outcome of one part of the bet relates to the outcome of another. If a client advertently or inadvertently takes a related outcome in a multi bet, the bet shall be deemed void.
14.15 The maximum odds for a Same Race Multi bet is $10,001.
14.16 The maximum payout for Same Race Multi bets is as follows:
(a) Australian Thoroughbred Racing $15,000
(b) New Zealand Thoroughbred Racing $15,000
(c) Australian Greyhound Racing $10,000
(d) New Zealand Greyhound Racing $10,000
14.17 The maximum payout amounts apply whether a customer places a single Same Race Multi bet, or a series of Same Race Multi bets containing the same selections. If a customer places a series of Same Race Multi bets using the same selections (irrespective of whether the bets are placed on different dates and using different odds), with the consequence that the total payout attributable to the Same Race Multi bets exceeds the maximum payout, the additional Same Race Multi bets will be deemed void and the stake refunded. At no stage will BaggyBet’s liability for a single or series of Same Race Multi bets involving the same selections exceed the maximum payout. BaggyBet.com reserves the right to apply the maximum payout limits across wagering accounts held by different customers (and to deem any Same Race Multi bets void and refund the applicable stakes) if it considers that Same Race Multi bets involving the same selections are being placed by customers acting in concert with one another.
14.18 BaggyBet reserves the right to suspend, change or cancel Same Race Multi bet availability at any time, including in respect of any events for which Same Race Multi betting has been advertised as being available.
15 Scratchings & Deductions
15.1 Australian Thoroughbred Bets Prior to the Official Price Commencing (25 mins Metro, 20 mins Provincial)
For scratchings that occur prior to the opening of an official market (usually available 25 minutes prior to the official race start time for Australian Metro Thoroughbred meetings and 20 minutes prior for Australian Provincial Thoroughbred meetings) BaggyBet will apply a deduction as per the Schedule of Deductions.
15.2 Australian Thoroughbred Bets Post the Official Price Commencing (25 mins Metro, 20 mins Provincial)
For scratchings that occur after the opening of an official market (usually available 25 minutes prior to the official race start time for Australian Metro Thoroughbred meetings and 20 minutes prior for Australian Provincial Thoroughbred meetings) BaggyBet will apply deductions as declared by the Stewards in the Official Price Portal.
15.3 International Thoroughbred, All Greyhound and All Harness Racing Bets
For scratchings that occur after the declaration of Final Field, all bets placed are subject to deductions as calculated in accordance with the applicable deductions listed in the Schedule of Deductions.
Schedule of Deductions
|Odds|Win|3 Place|2 Place|
|--|--|--|--|
| $1.05 | 0.80 | 0.30 | 0.44
| $1.06 | 0.80 | 0.30 | 0.44
| $1.07 | 0.80 | 0.30 | 0.44
| $1.08 | 0.80 | 0.30 | 0.44
| $1.09 | 0.80 | 0.30 | 0.44
| $1.10 | 0.80 | 0.30 | 0.44
| $1.12 | 0.80 | 0.30 | 0.44
| $1.14 | 0.80 | 0.30 | 0.44
| $1.16 | 0.80 | 0.30 | 0.44
| $1.18 | 0.79 | 0.30 | 0.44
| $1.20 | 0.78 | 0.30 | 0.44
| $1.22 | 0.77 | 0.30 | 0.44
| $1.24 | 0.75 | 0.29 | 0.43
| $1.26 | 0.74 | 0.29 | 0.43
| $1.28 | 0.73 | 0.29 | 0.43
| $1.30 | 0.72 | 0.29 | 0.42
| $1.35 | 0.69 | 0.29 | 0.42
| $1.40 | 0.67 | 0.28 | 0.41
| $1.45 | 0.64 | 0.28 | 0.41
| $1.50 | 0.62 | 0.28 | 0.4
| $1.55 | 0.60 | 0.27 | 0.39
| $1.60 | 0.58 | 0.27 | 0.39
| $1.65 | 0.57 | 0.27 | 0.38
| $1.70 | 0.55 | 0.27 | 0.38
| $1.75 | 0.53 | 0.26 | 0.37
| $1.80 | 0.52 | 0.26 | 0.37
| $1.85 | 0.51 | 0.26 | 0.36
| $1.90 | 0.49 | 0.25 | 0.36
| $1.95 | 0.48 | 0.25 | 0.35
| $2.00 | 0.47 | 0.25 | 0.35
| $2.05 | 0.46 | 0.25 | 0.35
| $2.10 | 0.43 | 0.24 | 0.34
| $2.15 | 0.42 | 0.24 | 0.34
| $2.20 | 0.42 | 0.24 | 0.33
| $2.25 | 0.41 | 0.24 | 0.33
| $2.30 | 0.40 | 0.24 | 0.33
| $2.35 | 0.39 | 0.23 | 0.32
| $2.40 | 0.38 | 0.23 | 0.32
| $2.45 | 0.37 | 0.23 | 0.32
| $2.50 | 0.36 | 0.23 | 0.31
| $2.60 | 0.35 | 0.22 | 0.3
| $2.70 | 0.33 | 0.22 | 0.3
| $2.80 | 0.32 | 0.21 | 0.29
| $2.90 | 0.31 | 0.21 | 0.29
| $3.00 | 0.30 | 0.21 | 0.28
| $3.10 | 0.29 | 0.20 | 0.27
| $3.20 | 0.28 | 0.20 | 0.27
| $3.30 | 0.27 | 0.20 | 0.26
| $3.40 | 0.27 | 0.19 | 0.26
| $3.50 | 0.26 | 0.19 | 0.25
| $3.60 | 0.25 | 0.19 | 0.25
| $3.70 | 0.25 | 0.19 | 0.25
| $3.80 | 0.24 | 0.18 | 0.24
| $3.90 | 0.23 | 0.18 | 0.24
| $4.00 | 0.22 | 0.18 | 0.23
| $4.20 | 0.21 | 0.17 | 0.23
| $4.40 | 0.19 | 0.17 | 0.22
| $4.80 | 0.19 | 0.16 | 0.21
| $5.00 | 0.17 | 0.16 | 0.2
| $5.50 | 0.16 | 0.15 | 0.19
| $6.00 | 0.13 | 0.14 | 0.18
| $6.50 | 0.13 | 0.13 | 0.16
| $7.00 | 0.12 | 0.12 | 0.16
| $7.50 | 0.12 | 0.12 | 0.15
| $8.00 | 0.11 | 0.11 | 0.13
| $8.50 | 0.10 | 0.11 | 0.13
| $9.00 | 0.10 | 0.10 | 0.13
| $9.50 | 0.09 | 0.10 | 0.12
| $10.00 | 0.08 | 0.10 | 0.12
| $11.00 | 0.08 | 0.09 | 0.11
| $12.00 | 0.07 | 0.08 | 0.1
| $13.00 | 0.07 | 0.08 | 0.09
| $14.00 | 0.06 | 0.07 | 0.09
| $15.00 | 0.06 | 0.07 | 0.08
| $16.00 | 0.05 | 0.07 | 0.08
| $17.00 | 0.05 | 0.06 | 0.07
| $18.00 | 0.05 | 0.06 | 0.07
| $19.00 | 0.05 | 0.06 | 0.07
| $20.00 | 0.04 | 0.05 | 0.06
| $21.00 | 0.03 | 0.05 | 0.06
| $26.00 | 0.03 | 0.04 | 0.05
| $31.00 | 0.02 | 0.03 | 0.04
| $41.00 | 0.02 | 0.02 | 0.03
| $51.00 | 0.02 | 0.02 | 0.02
| $61.00 | 0.00 | 0.00 | 0.00
Athletics
15.1. Betting on the winner of an event is offered on an “All-In” basis. No refunds will be given for non-starters or for competitors who retire or are disqualified mid-meeting.
15.2. All bets will be paid on the official result as per the podium presentation. However, if a protest occurs and the official results change inside of 24 hours, then the event will be re-settled. No doping cases will be considered and as such, the result available 24 hours after the event will be deemed binding regardless of further protests or changes to the official result.
15.3. c. A participant that is disqualified due to an infringement (e.g. False Start) will be deemed to have taken part in the event.
15.4. d. For head-to-head matchups, both competitors must start the event.
Australian Rules Football (AFL)
16.1. Payouts are based on the official declared result. Any extra time played is included for betting purposes. For matches without extra time, a draw is always included for margin betting and any bets placed on either team to win by a margin will be considered losing bets in the case of a draw. In these matches, any bet placed on either side at the head to head option are refunded at the value of the stake.
16.2. Where there is a venue change all bets are void.
16.3. When a match is abandoned or postponed and played at the same venue within 7 days of the original scheduled date, all bets stand. Once the 7 days have expired, all single bets are void and wagers refunded. Any MultiBet will be recalculated to exclude that leg.
16.4. For all statistical based markets (i.e. Top Goal Scorer, Most Disposals etc), statistics will be taken from the AFL website (www.afl.com.au) for payout purposes.
16.5. Any bet on a player is refunded if they are not in the final 22.
16.6. In the event of a finals match which includes extra time, all markets are paid after the extra time period, except for Margin betting (where the draw is an outcome) and HT/FT doubles.
16.7. Premiership markets will include any replays required. A premiership market will not be available once the two grand finalists are known. From this point on, only match betting on the Grand Final will be available.
16.8. For match betting on a Grand Final, the betting is specific to the next match played. In the case of a draw, bets will be settled and will not carry over to any replay, and a new market will be framed for any subsequent matches.
16.9. Any bets placed on the ‘Most Losses’ market, are paid on the team which losses the most games throughout the season. Points deducted because of breaches of rules or regulations are excluded for resulting purposes. In the event of more than one team having the same number of losses, the position will be determined by “For and Against” as published by the governing body.
16.10. All bets placed on the Top-Vic and Top Non-Vic markets are resulted based on the team finishing higher on the ladder after the Home and Away season. If teams finish on the same number of points – dead heats are decided by percentage.
Baseball
17.1. Games are official after 5 innings of play. If the home team is leading, the game is official after 4.5 innings of play. The Money Line is paid on the official result of the game as ratified by the official MLB governing body.
17.2. For Run Line betting, the game needs to go 9 innings or 8.5 innings if the home team is ahead for bets to stand.
17.3. For Run Totals betting, the game needs to go 9 innings or 8.5 innings if the home team is ahead for bets to stand, with the exception being that at any time the Run Total is exceeded, the wager is official.
17.4 All bets stand regardless of whether there is a change in the nominated starting pitcher for either team
17.5. If a game is abandoned or postponed to another date, wagers stand provided the match is played within 24 hours. If the match does not resume in that timeframe, single wagers are void and refunded, whilst affected multiple wagers will be recalculated excluding that leg. If a match has a change in innings played from originally scheduled all bets will be void.
17.6. First Half wagers are based on the first 5 innings, and the full 5 innings must be played, unless the home side is in front after 4.5 innings. In the event any market lands on the flat number, even if 0.0, all bets on the number will be a push.
17.7. For First Innings wagers, both teams must complete their first innings for bets to stand.
17.8. Any bets placed on the Home v Away for the days play, i.e. winning side or total runs for the day, will be void is any game on that designated day does not reach its natural conclusion, i.e. the game must run at least 8.5 innings. If any game is cancelled or postponed then all bets are also void. The bet is void regardless if the days totals have already been exceeded. If there is a pitching change this does not affect settlement for total” days” bets.
17.9. In the event of double-headers in the Australian Baseball League (ABL) or any other applicable league, all Game #1 are 7 inning games and are priced and settled accordingly. In the event of the match being scheduled for the full 9 innings all normal rules apply.
17.10. If any match is scheduled for 7 innings (or any other match length) by the leagues governing body, and the match is not shortened due to weather or any other reason in play, all bets will stand even if there is nothing specified on the game itself.
Basketball
18.1. All bets on basketball matches will be settled according to the official result as declared by the governing body of the event. Any subsequent amendments to the official result will be ignored for settlement purposes.
18.2. If the game is abandoned for any reason before the scheduled period of play is complete, all bets will be void except for those markets where an unconditional conclusion has been reached (for example 1st half total bets if the game reaches the 2nd half).
18.3. If a match is postponed and rescheduled to take place within 24 hours of the original start time, all bets on that match shall stand.
18.4. Overtime counts for all markets except for markets that strictly specify on the result within a quarter/half. (For example, 4th quarter winner, 2nd Half total points etc).
18.5. All bets are settled on the outright result (including overtime if required). Quarter & Half markets require the entire quarter or half to be played in full for bets to stand.
18.6. Margin and Halftime-Fulltime double markets include overtime unless the market otherwise expressly includes a Draw price.
18.7. Match Winner & Total Points Double & includes overtime.
18.8. Line & Total Points Double includes overtime.
18.9. Highest scoring half wagers include overtime for the second half.
18.10. Outright markets include the playoffs unless otherwise specified. Conference Winner and Tournament winner bets will be settled at the end of the play-offs. Conference rankings at the end of the regular season do not count. Division winner markets are regular season markets.
18.11. In all player performance markets, selected player must take the court for bets to stand. Final player performance statistics include overtime Player prop Head to Head, Trio and group markets must have all listed players take the court for bets to stand. Dead heat rules apply to these markets.
18.12. In the event of a tie within season long player statistic markets, dead heat rules apply. All players are available to be quoted for if not listed on site. If a player not listed in a market wins, that player falls under the “Quote Others” option and all bets on any other players will be deemed as losing bets.
Basketball – Australia
18.13. All bets on basketball matches will be settled according to the official result as declared by the governing body of the event. Any subsequent amendments to the official result will be ignored for settlement purposes.
18.14. If the game is abandoned for any reason before the scheduled period of play is complete, all bets will be void except for those markets where an unconditional conclusion has been reached (for example 1st half total bets if the game reaches the 2nd half).
18.15. If a match is postponed and rescheduled to take place within 24 hours of the original start time, all bets on that match shall stand.
18.16. Overtime counts for all markets except for markets that strictly specify on the result within a particular quarter (For example, fourth quarter winner, fourth quarter total points etc).
18.17. All bets are settled on the outright result (including overtime if required). Quarter & Half markets require the entire quarter or half to be played in full for bets to stand.
18.18. Second Half markets do not include overtime.
18.19. Match Winner & Total Points Double includes overtime.
18.20. Line & Total Points Double includes overtime.
18.21. Margin and Halftime-Fulltime double markets include overtime unless the market otherwise expressly includes a Draw price.
18.22. Highest scoring half wagers include overtime for the second half.
18.23. Outright markets include the playoffs unless otherwise specified.
18.24. In all player performance markets, selected player must take the court for bets to stand.
18.25. Final player performance statistics include overtime.
18.26. Player prop Head to Head, Trio and group markets must have all listed players take the court for bets to stand. Dead heat rules apply to these markets.
18.27. Player prop Head to Head, Trio and group markets must have all listed players take the court for bets to stand. Dead heat rules apply to these markets.
18.28. In the event of a tie within season long player statistic markets, dead heat rules apply. All players are available to be quoted for if not listed on site. If a player not listed in a market wins, that player falls under the “Quote Others” option and all bets on any other players will be deemed as losing bets.
Basketball – Other
18.29. All bets on basketball matches will be settled according to the official result as declared by the governing body of the event. Any subsequent amendments to the official result will be ignored for settlement purposes.
18.30. If the game is abandoned for any reason before the scheduled period of play is complete, all bets will be void except for those markets where an unconditional conclusion has been reached (for example 1st half total bets if the game reaches the 2nd half).
18.31. If a match is postponed and rescheduled to take place within 24 hours of the original start time, all bets on that match shall stand.
18.32. Overtime counts for all markets except for markets that strictly specify on the result within a particular quarter. (For example, fourth quarter winner, fourth quarter total points etc).
18.33. All bets are settled on the outright result (including overtime if required). Quarter & Half markets require the entire quarter or half to be played in full for bets to stand.
18.34. Second Half markets do not include overtime.
18.35. Fourth Quarter markets do not include overtime.
18.36. Margin and Halftime-Fulltime double markets include overtime unless the market otherwise expressly includes a Draw price.
18.37. Match Winner & Total Points Double includes overtime.
18.38. Highest scoring half wagers include overtime for the second half.
Boxing
19.1. Where a fight is abandoned or postponed, the bout must be fought within 14 days of the original scheduled date for wagers to stand. Once the 14 days have expired, all single wagers are void and refunded. Affected multiple wagers will be recalculated excluding that leg.
19.2. All wagers on either fighter to win will be decided by the judges’ decision, which includes points, technical knockout (TKO), knock out (KO) or disqualification.
19.3. If a price is offered for the Draw, in the event of a Draw all wagers on either boxer to win will all be losing bets and the Draw will be the winning option. If there is a “technical draw” determined by the referee due to an accidental cut or similar, then the bout is deemed a no contest and all wagers will be refunded.
19.4. In “Pick the Round” betting, if a boxer fails to answer the bell, the fight will be deemed to have ended in the previous round.
19.5. If the scheduled number of rounds are changed, then all wagers are void and refunded.
19.6. The official stopping of a round before the sounding of the bell does not constitute a full round. A full round is only considered for wagering purposes to have been completed when the bell sounds signifying the end of the round.
19.7. An Over/Under (total) listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly one minute and thirty seconds into a three-minute round. Thus, 9 and a half rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two-minute round is at the one-minute mark.
Cricket
20.1. Match Betting
(a) All match betting will be settled in accordance with official competition rules.
(b) In matches affected by adverse weather, bets will be settled according to the official result. This includes matches affected by a mathematical calculation such as the Duckworth-Lewis method (DL) or the Jayadevan system (VJD).
(c) If there is no official result, all bets will be void.
(d) In the case of a tie, if the official competition rules do not determine a winner then dead- heat rules will apply. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result.
(e) In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams. Bets on the draw will be settled as losers.
(f) If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules.
(g) If a match is cancelled then all bets will be void if it is not replayed or restarted within 36 hours of its advertised start time.
20.2. Match Betting: Double Chance
(a) A tie will be settled as a dead heat.
(b) All match betting will be settled in accordance with official competition rules.
(c) If there is no official result, all bets will be void.
20.3. Match Betting: Draw No Bet
(a) A tie will be settled as a dead heat.
(b) All match betting will be settled in accordance with official competition rules.
(c) If there is no official result, all bets will be void.
20.4. Tied Match
(a) All bets will be settled according to the official result.
(b) If the match is abandoned or there is no official result, all bets will be void.
(c) For First Class matches a tie is when the side batting second is bowled out for a second time with scores level.
20.5. Most Fours
(a) In One Day Internationals and other 50 over limited overs matches, Most Fours bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.
(b) In Twenty20 matches Most Fours bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.
(c) Only fours scored from the bat (off any delivery - legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
(d) Fours scored in a super over do not count.
20.6. Most Sixes
(a) In One Day Internationals and other 50 over limited overs matches, Most Sixes bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.
(b) In Twenty20 matches Most Sixes bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.
(c) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(d) Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count.
(e) Sixes scored in a super over do not count.
20.7. Most Extras
(a) In One Day Internationals and other 50 over limited overs matches, Most Extras bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.
(b) In Twenty20 matches Most Extras bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.
(c) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(d) All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.
(e) Extras in a super over do not count.
20.8. Most Run Outs Conceded
(a) A run out “conceded” means that a member of that team will be run out while batting.
(b) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(c) Run Outs in a super over do not count.
20.9. Highest First Over Runs
(a) The first over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined.
(b) In First Class matches the market refers only to each team’s first innings.
(c) Extras and penalty runs in the particular over count towards settlement.
20.10. Highest First Group of Overs
(a) If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
(b) In First Class matches the market refers only to each team’s first innings.
20.11. Highest First Wicket Partnership
(a) If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed.
(b) For settlement purposes, a batsman retiring hurt does not count as a wicket.
(c) In One Day Internationals and other 50 over limited overs matches, Highest First Wicket Partnership bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.
(d) In Twenty20 matches Highest First Wicket Partnership bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.
(e) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(f) In First Class matches the market refers only to each team’s first innings.
MATCH MARKETS
20.12. Match Fours
(a) In Test or First Class Matches match fours bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(b) In One Day Internationals and other 50 Over limited overs matches, match fours bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.
(c) In Twenty20 matches match fours bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed.
(d) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(e) Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
(f) Fours scored in a super over do not count.
20.13. Match Sixes
(a) In One Day Internationals and other 50 over limited overs matches, Most Sixes bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.
(b) In Twenty20 matches Most Sixes bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.
(c) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(d) Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count.
(e) Sixes scored in a super over do not count.
20.14. Match Extras
(a) In One Day Internationals and other 50 over limited overs matches, Match Extras bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.
(b) In Twenty20 matches Match Extras bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.
(c) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(d) All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.
(e) Extras in a super over do not count.
20.15. Match Run Outs Conceded
(a) A run out “conceded” means that a member of that team will be run out while batting.
(b) In One Day Internationals and other 50 over limited overs matches, Run Outs bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.
(c) In Twenty20 matches Run Outs bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.
(d) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(e) Run Outs in a super over do not count.
20.16. Maximum Over in Match
(a) In One Day Internationals and other 50 over limited overs matches, Maximum Over bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.
(b) In Twenty20 matches Maximum Over bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.
(c) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(d) All runs, including extras, count towards settlement.
(e) Super overs do not count.
20.17. Match Top Batsman
(a) The result of this market is determined on the batsman with the highest individual score in the match.
(b) In Test or First Class Matches Top Batsman bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(c) In One Day Internationals and other 50 Over limited overs matches, Top Batsman bets will be void if the scheduled number of overs for the innings is reduced by 25 or more overs after the bet was placed
(d) In Twenty20 matches Top Batsman bets will be void if the scheduled number of overs for the Innings is reduced by 10 or more overs after the bet was placed.
(e) When two or more players score the same number of runs, dead-heat rules will apply.
(f) Runs scored in a super over do not count.
20.18. Match Top Bowler
(a) The result of this market is determined on the bowler with the most wickets in the match.
(b) In Test or First Class Matches Top Bowler bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(c) In One Day Internationals and other 50 Over limited overs matches, Top Bowler bets will be void if the scheduled number of overs for the innings is reduced by 25 or more overs after the bet was placed.
(d) In Twenty20 matches Top Bowler bets will be void if the scheduled number of overs for the Innings is reduced by 10 or more overs after the bet was placed.
(e) When two or more players take the same number of wickets, dead-heat rules will apply.
(f) Wickets taken in a super over don’t count.
20.19. Man of the Match
(a) Will be settled on the officially declared man of the match.
(b) Dead-heat rules apply.
(c) If no man of the match is officially declared then all bets will be void.
20.20. Runs off Delivery
(a) The result will be determined by the number of runs added to the team total, off the specified delivery.
(b) For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over.
(c) If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count.
(d) All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.
OVER MARKETS
20.21. Runs in Over
(a) The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
(b) If the over does not commence for any reason, all bets will be void.
(c) Extras and penalty runs in the particular over count towards settlement.
20.22. Boundary in Over
(a) Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.
(b) The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
(c) If the over does not commence for any reason, all bets will be void.
(d) Extras and penalty runs in the particular over count towards settlement.
20.23. Wicket in Over
(a) For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.
(b) The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
(c) If the over does not commence for any reason, all bets will be void.
(d) Extras and penalty runs in the particular over count towards settlement.
20.24. Over Odd/Even
(a) Zero will be deemed to be an even number.
(b) The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
(c) If the over does not commence for any reason, all bets will be void.
(d) Extras and penalty runs in the particular over count towards settlement.
20.25. Runs in Groups of Overs
If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
20.26. Wickets in Groups of Overs
(a) If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
(b) For settlement purposes, if a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.
20.27. Runs in Session
(a) The result is determined by the total number of runs scored in the specified session, regardless of which team has scored them.
(b) If less than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.
20.28. Innings Runs
(a) In Test or First Class Matches Innings runs bets will be void if fewer than 60 overs are bowled due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(b) In One Day Internationals and other 50 over limited overs matches, Innings runs bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.
(c) In Twenty20 matches Innings runs bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.
(d) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(e) Runs scored in a super over do not count.
20.29. Innings Wickets
(a) In Test or First Class Matches Innings wickets bets will be void if fewer than 60 overs are bowled due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(b) In One Day Internationals and other 50 over limited overs matches, Innings wickets bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.
(c) In Twenty20 matches Innings wickets bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.
(d) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(e) Retired hurt does not count as a dismissal.
(f) Wickets lost in a super over do not count.
20.30. Innings Fours
(a) In Test or First Class Matches Innings Fours bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(b) In One Day Internationals and other 50 over limited overs matches, Innings Fours bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.
(c) In Twenty20 matches Innings Fours bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.
(d) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(e) Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
(f) Fours scored in a super over do not count.
20.31. Innings Sixes
(a) In Test or First Class Matches Innings Sixes bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(b) In One Day Internationals and other 50 over limited overs matches, Innings Sixes bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.
(c) In Twenty20 matches Innings Sixes bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.
(d) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(e) Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count.
(f) Sixes scored in a super over do not count.
20.32. Innings Extras
(a) In Test or First Class Matches Innings Extras bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(b) In One Day Internationals and other 50 over limited overs matches, Innings Extras bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.
(c) In Twenty20 matches Innings Extras bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.
(d) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(e) All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.
(f) Extras in a super over do not count.
20.33. Innings Run Outs
(a) A run out “conceded” means that a member of that team will be run out while batting.
(b) In Test or First Class Matches Run Outs bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(c) In One Day Internationals and other 50 over limited overs matches, Run Outs bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.
(d) In Twenty20 matches Run Outs bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.
(e) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(f) Run Outs in a super over do not count.
20.34. Maximum Over in Innings
(a) In Test or First Class Matches Maximum Over bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(b) In One Day Internationals and other 50 over limited overs matches, Maximum Over bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed unless settlement of the bet is already determined.
(c) In Twenty20 matches Maximum Over bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement of the bet is already determined.
(d) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(e) All runs, including extras, count towards settlement.
(f) Super overs do not count.
20.35. Exact Runs in Innings
(a) Bets will be settled according to the official result.
(b) If the match is abandoned or there is no official result, all bets will be void.
(c) Runs scored in a super over do not count.
20.36. Top Batsman in Innings
(a) The result of this market is determined on the batsman with the highest individual score in a team’s innings.
(b) In Test or First Class Matches Top Runscorer bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(c) In One Day Internationals and other 50 Over limited overs matches, Top Runscorer bets will be void if the scheduled number of overs for the innings is reduced by 25 or more overs after the bet was placed.
(d) In Twenty20 matches Top Runscorer bets will be void if the scheduled number of overs for the Innings is reduced by 10 or more overs after the bet was placed.
(e) Top batsmen bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
(f) When two or more players score the same number of runs, in the innings dead-heat rules will apply.
(g) Runs scored in a super over do not count.
20.37. Top Bowler in Innings
(a) The result of this market is determined on the bowler with the highest individual number of wickets in an individual innings.
(b) In Test or First Class Matches Top Wicket Taker bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(c) In One Day Internationals and other 50 Over limited overs matches, Top Wicket Taker bets will be void if the scheduled number of overs for the innings is reduced by 25 or more overs after the bet was placed.
(d) In Twenty20 matches Top Wicket Taker bets will be void if the scheduled number of overs for the Innings is reduced by 10 or more overs after the bet was placed.
(e) When two or more players take the same number of wickets, in the innings dead-heat rules will apply.
(f) If no bowlers take a wicket in an innings then all bets will be void.
(g) Wickets taken in a super over do not count.
20.38. Last Man Standing
(a) If there are two or more batsmen who are not out upon completion of the innings, the winner for the purpose of settlement will be the last batsman to face a delivery (legal or not).
(b) Players will not be deemed to have been not out if they were no longer at the crease having retired hurt or did not bat.
(c) In limited overs matches, bets will be void if, subsequent to placing the bet, the innings has been reduced in any way due to external factors, including bad weather.
20.39. Exact Runs in Innings
(a) Bets will be settled according to the official result.
(b) If the match is abandoned or there is no official result, all bets will be void.
(c) Runs scored in a super over do not count.
20.40. Batsman Runs
(a) If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.
(b) If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.
(c) In Test or First Class Matches Top Runscorer bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(d) In One Day Internationals and other 50 Over limited overs matches, Batsman runs bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
(e) In Twenty20 matches Batsman runs bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed unless settlement is already determined.
(f) In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.
(g) Runs scored in a super over do not count.
20.41. Batsman Fours
(a) If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.
(b) If a batsman retires hurt, but returns later, the total fours hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.
(c) In One Day Internationals and other 50 Over limited overs matches, Batsman Fours bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
(d) In Twenty20 matches Batsman Fours bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined.
(e) In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.
(f) Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
(g) Fours scored in a super over do not count.
20.42. Batsman Sixes
(a) If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of sixes will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.
(b) If a batsman retires hurt, but returns later, the total sixes hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.
(c) In One Day Internationals and other 50 Over limited overs matches, Batsman Sixes bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
(d) In Twenty20 matches Batsman Sixes bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined.
(e) In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.
(f) Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count.
(g) Sixes scored in a super over do not count.
20.43. Batsman Milestones
(a) If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.
(b) If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired. In Test or First Class Matches Batsman Milestones bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(c) In One Day Internationals and other 50 Over limited overs matches, Batsman Milestone bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
(d) In Twenty20 matches Batsman Milestone bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined.
(e) Drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.
(f) Runs scored in a super over do not count.
20.44. Method of Dismissal
(a) If the specified batsman is not out, all bets will be void.
(b) If the specified batsman retires hurt, and does not return to bat later, all bets will be void.
(c) If that batsman does return to bat later and is out, bets will stand.
20.45. Fall of Next Wicket
(a) If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket.
(b) In Test or First Class Matches, Fall of Next Wicket bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(c) In One Day Internationals and other 50 Over limited overs matches, Fall of Wicket bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
(d) In Twenty20 matches Batsman Fall of Wicket bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined.
(e) In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
20.46. Next Man Out
(a) If either batsman retires hurt or the batsmen at the crease
are different from those quoted, the bets placed on both batsmen will be declared void.
(b) If no more wickets fall, all bets will be void.
PLAYER MARKETS
20.47. Batsman Match Bet
(a) In One Day Internationals and other 50 Over limited overs matches, Batsman Matchbets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement of the bet is already determined.
(b) In Twenty20 matches Batsman Matchbets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement of the bet is already determined.
(c) Both players must be named in the starting eleven. If either does not then subsequently bat all bets are still settled.
(d) Runs scored in a super over do not count.
20.48. Method of Next Wicket Dismissal
(a) The result will be determined by the dismissal method of the next wicket that falls.
(b) For settlement purposes, a batsman retiring hurt does not count as a wicket.
(c) If the specified wicket does not fall, all bets will be void.
20.49. Batsman Matchbet
(a) In Test or First Class Matches Batsman Matchbets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(b) In One Day Internationals and other 50 Over limited overs matches, Batsman Matchbets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement of the bet is already determined.
(c) In Twenty20 matches Batsman Matchbets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement of the bet is already determined. In Test or First Class Matches Batsman Matchbets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(d) Both players must be named in the starting eleven. If either does not then subsequently bat all bets are still settled.
(e) Runs scored in a super over do not count.
20.50. Bowler Matchbet
(a) In Test or First Class Matches Bowler Matchbets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(b) In One Day Internationals and other 50 Over limited overs matches, Bowler Matchbets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement of bet is already determined.
(c) In Twenty20 matches Bowler Matchbets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement of bet is already determined. Both players must be named in the starting eleven. If either does not then subsequently bowl all bets are still settled.
(d) Wickets taken in a super over do not count.
20.51. All-Rounder Matchbet
(a) Points are scored as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping.
(b) In Test or First Class Matches All Rounder Matchbets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(c) In One Day Internationals and other 50 Over limited overs matches, All Rounder Matchbets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement of bet is already determined.
(d) In Twenty20 matches All Rounder Matchbets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement of bet is already determined.
(e) Both players must be named in the starting eleven. If either player does not then subsequently bat or bowl then all bets are still settled.
(f) Points scored in a super over do not count.
20.52. Keeper Matchbet
(a) Points are scored as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping.
(b) In Test or First Class Matches Keeper Matchbets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(c) In One Day Internationals and other 50 Over limited overs matches, Keeper Matchbets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement of bet is already determined.
(d) In Twenty20 matches Keeper Matchbets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement of bet is already determined.
(e) Both named players must start the match as a wicket keeper but if their playing role changes for any reason all bets will still be settled in accordance with scoring system above.
(f) Points scored in a super over do not count.
20.53. Free Hit
(a) The result will be determined by the number of runs added to the team total, off the specified delivery. If the free hit is re-bowled because of an illegal delivery, the runs scored off the second free hit do not count.
(b) Extras and penalty runs will count towards settlement.
(c) For example, if a wide is bowled on the free hit delivery specified, the result will be 1. Then another free hit market may be offered.
(d) Runs scored in a super over do not count.
20.54. Race to ‘X’ Runs
(a) All bets stand, regardless of any curtailment.
(b) If neither batsman reaches the specified number of runs the markets will be settled as ‘Neither’.
(c) Runs scored in a super over do not count.
20.55. Next to Hit Six
(a) All bets stand, regardless of any curtailment.
(b) If neither batsman scores a six after the bet is offered, then the market will be settled as ‘Neither’.
(c) Overthrows and extras do not count.
(d) Runs scored in a super over do not count.
20.56. Next to Take a Wicket
(a) All bets stand, regardless of any curtailment.
(b) If none of the named bowlers take a wicket the market will be settled as ‘None of the above’.
(c) For settlement purposes, a batsman retiring hurt does not count as a wicket.
(d) Run outs, timed out, retired out and any other method of dismissal not awarded to a particular bowler will be settled as ‘None of the above’.
(e) Wickets lost in a super over do not count.
20.57. Winning Over
(a) All bets will be void if there is no official result.
(b) In limited overs matches, all bets will be void if, subsequent to placing the bet, the maximum overs possible are reduced in any way.
20.58. Series Betting
Outright bets on a series will stand so long as at least one match has been completed; if there is a reduction in the number of matches in a series, either during or prior to its commencement, then bets on series result, top run-scorer and other markets not directly involving the series score will stand; if there is no further action after a bet has been placed, for example the series is abandoned, then all bets will be void; bets on the correct score for a series will be void if the number of scheduled games are not played.
20.59. Top Batsman in a Series
Top series batsman bets will stand regardless of whether a player bats or not, unless otherwise stated; at least one test match must be completed for bets to stand; every effort will be made to quote prices for all players, but other batsmen will count as winners if they score the most runs.
20.60. Top Bowler in a Series
Top series bowler bets will stand regardless of whether a player bowls or not, unless otherwise stated; at least one test match must be completed for bets to stand; every effort will be made to quote prices for all players, but other bowlers will count as winners if they take the most wickets.
20.61. Batsman Match Bets in a Series
Over a series or tournament, if there is no further action after a bet has been placed, for example one batsman withdraws due to an injury, then bets will be void; one match must be completed otherwise bets are void; tournament totals apply for settlement purposes.
20.62. Bowler Match Bets in a Series
Over a series or tournament, if there is no further action after a bet has been placed, for example one bowler withdraws due to an injury, then bets will be void; one match must be completed otherwise bets are void; tournament totals apply for settlement purposes.
20.63. Innings of Winnings
Bets will be void if the selected Batsman is not named in the final XI to play, If a match is abandoned due to weather before a ball has been bowled then all bets will be void. If a match is abandoned for any reason other than weather then bets will be void.
20.64. Player performance
(a) These markets use a points based scoring system. The point schedule is as follows for all forms of cricket: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. Stakes refunded on non-selected players.
(b) In Test or First Class Matches Player Performance bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(c) In One Day Internationals and other 50 Over limited overs matches, Player Performance bets will be void if the scheduled number of overs for the innings is reduced by 25 or more overs after the bet was placed.
(d) In Twenty20 matches Player Performance bets will be void if the scheduled number of overs for the Innings is reduced by 10 or more overs after the bet was placed.
(e) Points scored in a super over do not count.
20.65. Test Matches and County Championship Matches
(a) If a match is abandoned due to weather before a ball has been bowled then all bets will be void.
(b) If a match is abandoned for any reason other than weather then bets on the outright result will be void.
(c) If a match where we didn’t offer a price for the draw ends in a draw then bets on the match result will be void.
(d) If a match ends in a tie, the draw would be deemed a loser and dead heat rules will apply to bets on the other selections for the outright result.
20.66. Sheffield Shield Matches
If a match ends in a draw then bets will be settled on the team that has the most points awarded to them in the match. Should the number of points awarded to each team be equal, bets will be void.
20.67. Century in Match
(a) In Test or First Class Matches, Century in Match bets will be void if fewer than 60 overs are bowled in the Innings due to external factors, including bad weather, unless the Innings has reached a natural conclusion.
(b) In One Day Internationals and other 50 Over limited overs matches, Century in Match bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement of the bet is already determined.
(c) In Twenty20 matches, Century in Match bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed, unless settlement of the bet is already determined.
20.68. Player Wickets
(a) 1. In One Day Internationals and other 50 over limited overs matches, Player Wickets bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed.
(b) 2. In Twenty20 matches Player Wickets bets will be void if the scheduled number of overs for the Innings is reduced by 3 or more overs after the bet was placed and the team is not All Out and has not reached a target to win the match.
(c) 3. Wickets taken in a super over do not count.
(d) 4. In First Class/Test matches the market refers only to wickets taken in the first innings unless specified.
20.69. Futures/Outrights
Unless stated otherwise, all bets will stand regardless of postponements unless the official sporting governing body declares that the tournament/competition has been cancelled with no official winner, in which case bets will be void.
20.70. Substitutes
(a) Big Bash X-Factor Substitutes – If a player is named in the starting XI and is subsequently substituted off, all bets on that player will be void.
(b) Big Bash X Factor Substitutes – If a player is not named in the starting XI, however is subsequently substituted into the match, all bets on that player will stand.
(c) Concussion Substitutes – If a player is substituted in or out of the match at any time as a concussion replacement, all bets will stand on both the player that is substituted out of the match & also the player that has been substituted into the match.
Cycling
21.1. Cycling bets are settled as per the official classification listing at the time of the podium presentation. Any overturned decisions are not recognised for betting purposes.
21.2. Outright markets are conducted on an “All-In” basis. No refunds will be given for non-starters. This will include any Group Betting where the number of competitors is 9 or more.
21.3. For any Head to Head bets, both cyclists must cross the starting line for bets to stand.
21.4. For any Head to Head bets, if a cyclist retires, the other cyclist who finishes the race is deemed the winner. If both cyclists retire, whoever retired second is deemed the winner. If this cannot be determined all bets are void.
21.5. For Team Matchups, all nominated riders of a team must start the event for bets to stand.
Darts
22.1. At least 3 legs must be played or bets will be void unless otherwise specified.
Golf
23.1. Bets are refunded for any player that does not tee off in any tournament.
23.2. All Tournament Betting includes any playoff holes.
23.3. For the Place portion of Each Way bets and other placing bets (i.e. Top 10), the dead heat rule will apply for players tied for the bottom position.
23.4. When a tournament is shortened, wagers will be settled on the official result regardless of the number of rounds played. If any bets have been placed at the conclusion of a day’s play in a tournament where there is no further play, those bets will be void and refunded.
23.5. If a tournament is officially abandoned or not completed within 14 days of commencement, all wagers are void unless a result has already been reached.
23.6. In all Tournament Group Betting and Tournament Head to Head markets (i.e. Tournament Head to Heads, Nationality, Tournament Group and Trio Betting), all players must complete 36 holes for bets to stand. Playoffs are excluded for betting purposes. All players must complete 18 holes for Round Match betting (i.e. Matchups, 2 & 3 Balls).
23.7. In any group market, the winner is the player who completes the most holes, and if the players have completed the same number of holes, the player with the lowest score is deemed the winner.
23.8. For any market featuring a player to lead at the end of round, that round must reach completion for bets to stand.
23.9. In any Make/Miss the Cut market, the player must complete at least 36 holes for bets to stand.
23.10. A player is deemed to have made the Cut, if the player is eligible to play the round after the Cut is made even if the player chooses not to play on.
23.11. For top x markets, all bets are paid after the completion of the nominated regulation holes. i.e. if 6 players make a playoff, all 6 players get paid at 5/6 of the face value of the ticket for the purposes of top 5 betting.
23.12. A player is not deemed to have completed the holes played in a round if they are not awarded a score for the round completed. If they are disqualified but still receive an official score, the round is deemed complete.
Gridiron (NFL)
24.1. All bets are paid on the official final score, which includes any overtime that is played unless otherwise specified.
24.2. All matches must run to the completion of the designated normal time period, in order for bets to stand.
24.3. If a game is abandoned, postponed to another date, the game must resume within 24 hours otherwise single bets are void and wagers will be refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
Handball
25.1. All bets are paid on the result from the official governing body. Match must run to completion for bets to stand otherwise all bets will be refunded.
Ice Hockey
26.1. For all NHL matches, all Match Winner, Line and Totals markets include any overtime and shootout. If a shootout takes place to decide the outcome of a match, only one goal will be awarded to the winning team. The only market to be resulted at the conclusion of normal time is the Regulation Winner market.
26.2. All matches must run to the completion of the designated normal time period in order for bets to stand.
26.3. If a game is abandoned, postponed to another date, the game must resume within 24 hours otherwise single bets are void and wagers will be refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
Mixed Martial Arts
27.1. Where a match is abandoned or postponed, the bout must be fought within 14 days of the original scheduled date for wagers to stand. Once the 14 days have expired, all single wagers are void and refunded. Affected multiple wagers will be recalculated excluding that leg. The exception to this rule will be if the bet was placed when the fight was still in the ‘unconfirmed fights’ list in which case the bets will stand until the date in the comment on the specific event expires.
27.2. All wagers on either fighter to win will be decided by the judges’ decision, which includes points, technical knockout (TKO), knock out (KO) or disqualification.
27.3. If a price is offered for the Draw, in the event of a Draw all wagers on either boxer to win will all be losing bets, and the Draw will be the winning option. If there is a “technical draw” determined by the referee due to an accidental cut or similar, then the bout is deemed a no contest and all wagers will be refunded. If there is no draw listed in the betting then dead heat rules apply, and all bets are paid as half face value.
27.4. In “Pick the Round” betting, if a fighter fails to answer the bell, the fight will be deemed to have ended in the previous round.
27.5. If the scheduled number of rounds is changed, then all wagers are void and refunded.
27.6. The official stopping of a round before the sounding of the bell does not constitute a full round. A full round is only considered for wagering purposes to have been completed when the bell sounds signifying the end of the round.
27.7. For all stat based markets and for any official ruling, ufc.com will be the source of all results.
27.8. An Over/Under (total) listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly two minutes and thirty seconds into a five-minute round. Thus, 2 and a half rounds would be two minutes and thirty seconds of the 3rd round.
Motor Racing
28.1. All bets placed on Motor Racing are settled as per podium presentation. Any overturned decisions after the podium presentation are not recognised for betting purposes.
28.2. All outright markets are conducted on an “All-In” basis. Therefore, no refunds are paid on any competitor who is a non-starter.
28.3. For Head to Head matchups, both drivers must cross the starting line for bets to stand.
28.4. On Safety Car “Yes/No” markets, a virtual safety car will not count as a Safety Car.
28.5. The Dead Heat rule will apply to first retirement bets, where more than one competitor retires on the same lap number.
Netball
29.1. All bets on Match Winner, Line and Totals markets are paid on the official final score, which includes any overtime that is played unless otherwise specified.
29.2. All matches must run to the completion of the designated normal time period, in order for bets to stand.
29.3. All Margin Bets and Half Time/Full Time Doubles are paid on the result at the end of normal time. Extra time is not included.
29.4. If a match finishes in a draw and no extra time is played, all head to head bets are paid under the Dead Heat Rule. i.e. all bets are paid at half face value of the ticket.
29.5. If a game is abandoned, postponed to another date, the game must resume within 24 hours, otherwise single bets are void and wagers will be refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
Rugby League
30.1. Payouts are based on the official declared result.
30.2. Full Time markets include any extra time.
30.3. Normal Time markets do not include any extra time.
30.4. Second Half markets do not include any extra time.
30.5. Dead heat rules apply to any head to head bet that doesn’t offer a draw or equivalent option.
30.6. When a match is abandoned or postponed and played within 7 days of the original scheduled date, all bets stand. Once the 7 days have expired, all single bets that have not already reached a conclusion are void and wagers will be void. Any multi bet will be recalculated to exclude that leg.
30.7. For Time of First/Last Try Markets, payouts are based on the official clock.
30.8. All Try Scorer bets are based on who is recorded as the try scorer on the official NRL site. Even in the event of a Penalty Try if a player is awarded the try, they will be credited with the try for betting purposes. If no player is credited with a try, and only deemed a” Penalty Try” then this try is not counted in any player try scoring markets.
30.9. Any bet on a player is refunded if they are not in the squad of 17.
30.10. All bets stand regardless of venue change.
30.11. Any bets placed on the ‘Most Losses’ market, are paid on the team which losses the most games throughout the season. Points deducted because of breaches of rules or regulations are excluded for resulting purposes.
In the event of more than one team having the same number of losses, the position will be determined by “For and Against” as published by the governing body.
30.12. All bets placed on the Top-NSW and Top Non-NSW markets include any finals action. If more than one team gets eliminated in the same week of the finals then Dead Heat Rules Apply.
30.13. All bets placed on the Halfway leader market are decided at the halfway point of the season, unless a specific round is nominated. If two or more teams are on the same amount of competition points, the team with the best for and against are deemed the winner of this market.
Rugby Union
31.1. Payouts are based on the official declared result, including the end of any additional extra time. If the result of a match is a Draw after extra time, Dead Heat rules apply for Head to Head markets. Conditions do apply to some specific markets, namely with a Draw as any option. HT/FT Doubles and all Margin Bet types are resulted at the end of normal time, excluding any extra time played. A price for the Draw will always be included in Margin Betting.
31.2. When a match is abandoned or postponed and played within 7 days of the original scheduled date, all bets stand. Once the 7 days have expired, all single bets that have not already reached a conclusion are void and wagers will be void. Any MultiBet will be recalculated to exclude that leg.
31.3. If a match does not commence or is cancelled prior to the conclusion of the 1st half, all bets are VOID regardless of the official result. If a match is abandoned in the second half, the match result is paid and all other markets are void unless there has been an unconditional outcome reached.
31.4. Any bets placed on the ‘Most Losses’ market, are paid on the team which losses the most games throughout the season. Points deducted because of breaches of rules or regulations are excluded for resulting purposes. In the event of more than one team having the same number of losses the position will be determined by “For and Against” as published by the governing body.
31.5. For Time of First/Last Try Markets, payouts are based on the official clock.
31.6. Any bet on a player is refunded if they are not in the squad of 22.
31.7. In the case of a Penalty Try being the First Try – all First Try Scorer bets carry over to the 2nd Try. If a Penalty Try is the Last Try, all Last Scorer bets pay on the 2nd last Try Scorer.
31.8. All bets stand regardless of venue change.
31.9. For Six Nations betting, the grand slam refers to a victory against all other teams in the competition. The Triple Crown refers to one of England, Scotland, Ireland or Wales defeating the three other teams in the market. Draws are not considered victories.
31.10. For the purposes of determining the outcome of any Try Conversion market, a penalty try will not be considered if 7 points are automatically awarded (no conversion attempt). In this case, the outcome of any Try Conversion market will be determined based on the occurrence of the next 5 point try scored where a conversion attempt is made.
Snooker
32.1. For bets to stand both players must start the match and the match must run to completion.
Soccer
33.1. All bets are paid on the result at the end of normal time. This includes any injury time added by the referee. Extra time and penalty shootouts do not count in determining the final result of any match where a Draw price is quoted.
33.2. For some matches, a ‘To Qualify/Progress or Tournament Winner’ market may be available. For these markets, no Draw price is quoted therefore the result is paid at the conclusion of the match whether that be in normal time, extra time or after a shootout.
33.3. All exotic markets unless specified are always paid at the conclusion of normal time (including injury time).
33.4. When a match is abandoned or postponed and played within 2 days of the original scheduled date, all bets stand. Once the 2 days have expired, all single bets that have not already reached a conclusion are void and wagers will be void. Any MultiBet will be recalculated to exclude that leg.
33.5. In the event a match does not run for 45-minute halves (plus injury time) all bets on the match are void, unless the length of the halves is known well in advance of betting and the odds are priced accordingly.
33.6. For all “First Goal Scorer” markets, “To Score A Goal” markets, etc. – if no goals are scored all bets are deemed losers.
33.7. For the purposes of First Goal Scorer/ Any Time Goal scorer markets etc, an Own Goal is ignored for these markets. In the case of” First Goal Scorer” all bets carry over to the second goal scorer. In the event there are no further goals scored all bets are deemed losers. For all other player-based goal scorer markets any own goal scored is ignored.
Surfing
34.1. All bets stand regardless of the length of any delay or change of venue.
34.2. All outright markets are based on an ‘All-In’ basis. No refunds will be given for non-starters.
34.3. For each-way betting, dead heat rules apply for surfers knocked out in the semi-final stage.
34.4. For Heat Betting, all surfers in that heat must enter the water for bets to stand.
Swimming
35.1. Betting on the winner of an event is offered on an “All-In” basis. No refunds will be given for non-starters or for competitors who retire or are disqualified mid-meet.
35.2. All bets will be paid on the official result as per the podium presentation. However, if a protest occurs and the official results change inside of 24 hours, then the event will be re-settled. No doping cases will be considered and as such, the result available 24 hours after the event will be deemed binding regardless of further protests or changes to the official result.
35.3. A participant that is disqualified due to an infringement (e.g. False Start) will be deemed to have taken part in the event.
Tennis
36.1. A match is deemed to have started with the first serve of the match. Tennis outright bets are accepted” all in” and if a player withdraws before or during a tournament the bet stands.
36.2. In the event of a match not taking place or if a player is given a walk over, bets on this match are void.
36.3. In the event of a change in the number of sets to be played, match bets, first set market bets will stand, all other markets will be void.
36.4. If a player withdraws or is disqualified after the first set has been completed, the player progressing to the next round or who is awarded the match by the umpire will be considered the winner and all head to head wagers will be paid as such. If the first set has not been completed, all match bets will be void.
36.5. If a match does not run to conclusion, any markets (except for match betting) that are not unconditionally determined will be void.
36.6. For any wager on handicap or total games, the match must run to conclusion or bets will be void, except if the result of either option is already determined.
36.7. All bets on the ‘Set Betting’ market are void if the match does not run to completion. Except if there is no possible chance of the bet being successful. i.e. Back player X to win 2-0 and already lost first set prior to retiring.
36.8. 1st Set Score and 1st Set Winner bets are finalised upon completion of the first set regardless if the remainder of the match runs to completion.
36.9. For the avoidance of doubt, it is possible for a player to lose the match but cover a minus handicap. i.e. Player A is -1.5 – if they lose the match 67, 60, 67 they will still cover the minus handicap.
36.10. If a player retires and no tie break already played, then the market is void. If a tie break has already been played, the market is paid as yes.
36.11. If a retirement occurs before the completion of the 2nd set in a best of 3 set match, or before the completion of the 4th set in a best of 5 set match, bets on the ‘Number of Sets’ market are void. If a retirement occurs after the completion of the 2nd set in a best of 3 set match, the ‘Number of Sets’ market will be resulted as a 3-set match. If a retirement occurs after the completion of the 4th set in a best of 5 set match, the ‘Number of Sets’ market will be resulted as a 5-set match.
Same Game Multi
The following details the rules under which all singles and same game multi (SGM) BetBuilder bets will be settled.
A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.
AFL
1. SELECTION AND BET RESULTS
All AFL SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.
For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter or half finishes scoreless, then goal or point-scoring selections such as First or Last Goalscorer for that period will be settled as losers.
2. EXTRA TIME
All AFL matches will be settled on the official declared result including any extra time.
3. SECOND HALF / FOURTH QUARTER MARKETS
All second half and fourth quarter market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.
4. PLAYER-SPECIFIC MARKETS
All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to kick a goal in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or interchange/emergencies) and never took the field, the selection and therefore bet would be void.
5. POSTPONED AND INCOMPLETE MATCHES
Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.
6. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
A. SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
B. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to kick a goal, in a game where the required points have been reached and the player did kick a goal before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first goal-scorer selection, in a game where a different player kicked the first goal and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
7. VENUE CHANGES
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
Basketball
1. SELECTION AND BET RESULTS
All basketball SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.
For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to NBA or NBL matches as they play repeated overtime periods until a team wins, but may be applicable to other basketball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.
2. OVERTIME
All basketball matches will be settled on the official declared result including any overtime.
3. SECOND HALF / FOURTH QUARTER MARKETS
All second half and fourth quarter market selections do include overtime periods if they occur. For example, a total second half points selection would include the points scored in both the second half and any overtime periods played.
4. PLAYER-SPECIFIC MARKETS
All player selections will be considered active if a player enters the court as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the court during a match, selections specific to that player will be void. For instance, a selection on a certain player to score 10.5+ points in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the court during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took to the court, the selection and therefore bet would be void.
5. POSTPONED AND INCOMPLETE MATCHES
Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.
6. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
A. SGMs will be void if they include at least one selection involving a player who has not yet entered the court as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
B. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score 10.5+ points, in a game where the required points have been reached and the player did score more than 10 points before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
C. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first player to score selection, in a game where a different player scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
D. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
7. VENUE CHANGES
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
Baseball
1. SELECTION AND BET RESULTS
All baseball SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.
For instance, selections on a team to win a match where the game finishes in a tie or draw, whether the final result has been determined with or without extra innings, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to MLB as extra innings are played until a team wins, but may be applicable to other baseball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.
If one or more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponements) will be resulted according to the rules outlined in sections 7 and 8 of this document.
2. EXTRA INNINGS
All baseball matches will be settled on the official declared result including any extra innings. All team and player statistics accrued during extra innings are included for the purposes of bet settlement.
3. LISTED / DESIGNATED / NAMED PITCHERS
BetBuilder baseball bets do not include and are not reliant on listed/designated/named pitchers. If either or both originally announced starting pitchers in a game are scratched or replaced by other pitchers, prior to the match commencing and after any bets have been placed, those bets will stand. Where pitchers may have been listed in or relative to the display of any selections, these will be treated as indicative only, and will not affect or prevent the application of this rule. Selections specifically involving a pitcher who does not play (and therefore bets including those selections) will still be voided as per the rules for player-specific markets in section 4.
4. PLAYER-SPECIFIC MARKETS
If a player does not participate in a match, selections specific to that player (and therefore the entire bet) will be void. This rule is applied as follows:
A. Selections on hitting / batting markets will be active if the player in question gets at least one plate appearance. If the player does not appear at the plate, these selections will be treated as void.
B. Selections on base stealing markets will be active if the player in question enters the game at any point. This includes making a plate appearance but also playing as a fielder, defensive substitute, pinch-runner, and so on. If the player does not enter the game in any such capacity at any point, these selections will be treated as void.
C. Selections on pitching markets will be active if the player in question throws at least one pitch in the game. If the player does not do so, these selections will be treated as void.
Player selections will be considered active or void per the rules above, regardless of whether a selection may reference a specific period of a match. For instance, a selection on a certain player to get 1+ hits in the first 5 innings of a match would be active (and therefore settled as a loser) if that player only entered the game as a substitute after the 5th inning, and made his plate appearance(s) from that point. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and thus did not make any plate appearances, the selection and therefore bet would be void.
5. 7 INNINGS GAMES / DOUBLE HEADERS
Where baseball games have been originally scheduled prior to commencement to be played for fewer than 9 innings (e.g. 7 innings games for MLB double headers), matches will be settled as normal in accordance with the rules outlined in this document (i.e. treated as regular rather than reduced-innings matches).
6. POSTPONED AND INCOMPLETE MATCHES
If a game does not commence on the scheduled calendar day of the officially listed start time (local stadium time), all bets on the match will be void.
If a game is suspended after it has commenced, and is then resumed within 36 hours (inclusive) of the original start time, all bets will stand.
If a game is suspended after it has commenced, and is resumed more than 36 hours after the original start time or not at all, it will be treated as an abandoned game and settled under the rules in sections 7 and 8 (all bets will be void apart from those which have already been irrevocably determined). This rule does not apply to playoff games; in the case of a suspended playoff or postseason tournament game, all bets will stand through any case of suspension, until the game is officially completed as per the relevant league/organisation.
7. REDUCED-INNINGS MATCHES
Where baseball games are shortened after the match has commenced (e.g. innings reduced due to bad weather), they will be settled according to the following rules:
A. Bets will be void if they include at least one selection involving a player who does not participate in the game, as per the rules outlined in section 4. The rules outlined below are all applied subject to and subsequent to the application of this rule.
B. If every selection within a bet on the game is already a winner where the fact of reduced innings had no impact on the outcome of each selection, the bet in its entirety will be treated as a winner. For example, a 2-leg bet containing an over total runs selection and a certain player to hit a home run, in a game where the required runs total had been reached and the player did hit a home run, and where the match was played with reduced innings, will be treated as a winner. In this case, the game being played with reduced innings had no impact on either selection. The same would not apply to an under total runs selection where a game is shortened while the total score is still under the chosen number, as the reduced innings would impact that outcome.
C. If a single selection of a bet has lost and a match is then shortened, the bet will be treated as a loser, where regardless of the fact of reduced innings, the selection(s) in question had been irrevocably concluded. For example, a bet including a first team to score selection, in a game where the other team scored first and the match was subsequently then played with reduced innings, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently shortened or not.
D. If there are no losing selections within a bet and at least one void selection on a match where innings are reduced after commencement, the bet will be treated as void. This rule applies where one or more selections are effectively undecided after the reduced number of innings have been completed, and may still have won or lost if the full amount of innings had been completed as scheduled. For example, a bet including an over total runs selection, in a shortened game concluded while the total runs are still below the required amount, will be treated as void. In this case, the total runs selection was still undecided and may have won or lost but for the shortening of the match, so the selection and therefore bet will be voided.
E. The only exception to the rules above is the Match Winner / Money Line / Head-to-Head market result. This will be settled according to the official league result of the match – if a game with reduced innings still ends in an official win/loss result per the relevant league, the Match Winner market will be settled as such.
Matches concluded after 8.5 innings (where the home team is ahead after 8.5 innings and the match is ended there) are not treated as shortened matches. They will be settled as per normal settlement rules and not by the rules presented in this section for matches with reduced innings. This also applies to games scheduled to be 7 innings which finish after 6.5 innings with the home team ahead.
8. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the scheduled calendar day rule for postponed matches as described in section 6.
If a game is abandoned after commencing, but still ends with an official win/loss result per the relevant league/organisation, it will be settled under the rules in section 7 for reduced innings matches. This will include the settling of that official result under subsection 7.F
If a game is abandoned after commencing and is not designated with an official win/loss result by the relevant league/organisation, it will be settled as per the rules in section 7 for reduced innings matches, but the Match Winner / Money Line / Head-to-Head market result will be settled as void.
9. VENUE CHANGES
If the venue of a match is changed from the one originally scheduled, bets will stand if the original home and away teams remain designated as such. If the venue is changed and the home and away team designations are reversed, bets placed under the original home/away listing will be void.
Cricket
1. SELECTION AND BET RESULTS
All cricket SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.
For instance, selections on a team to win a match where the game finishes in a tie or draw, regardless of whether the final result has been determined with or without extra innings or Super Overs, and even where the tie or draw may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Team to hit most sixes’ selections where neither team hits a six will be settled as losers, regardless of whether a ‘Neither team will hit a six’ selection was available as an alternate selection or not.
If an innings finishes without any wickets being taken, then wicket-taking selections such as ‘First wicket-taker’ for that innings will be settled as losers. ‘Dead heat’ results such as ‘Player to top-score for his/her team’, where the highest score on the team was jointly reached by two more or players, will likewise be settled as losers.
2. EXTRA INNINGS / SUPER OVERS / ONE-OVER ELIMINATORS
BetBuilder bets placed on cricket matches are not inclusive of any extra innings, Super Overs, One-Over Eliminators, or equivalent methods for determining winners of tied matches. Match winner selections, along with all other markets, will be settled inclusive only of the regular match innings (i.e. 20 overs per team for Twenty20 games – if a match is tied and goes to a Super Over, the match will be settled as a tie, regardless of the outcome of the Super Over).
3. REDUCED / LIMITED OVERS
Any reduced amount of play in a cricket match (one ball or more), due to weather or any other causes, will cause all currently active betslips to be voided. For the purposes of this rule, an active betslip is one that has not already achieved a settlement status at the time of the confirmation of reduced overs, as per the same parameters in Section 6 of this document relating to betslips in abandoned matches.
4. PLAYER-SPECIFIC MARKETS
All player selections will be considered active if a player participates as an active player at any point of the relevant match, regardless of whether the selection in question references a specific phase of the match (i.e. batting/fielding/bowling) that the player may not have participated in. If a player never participates in the match at any point as an active player, selections specific to that player (and therefore the entire bet as per Section 1) will be void. For instance, a selection on a certain player to hit a six or take a wicket would be active (and therefore settled as a loser) if that player only participated in the game as a substitute fielder, and did not bat or bowl in the match. However, if that player was injured shortly before the game commenced, was withdrawn from the team and never took the field, or was an unused substitute, the selection and therefore bet would be void.
5. POSTPONED AND INCOMPLETE MATCHES
Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.
Matches where the start date/time has been altered well in advance (e.g. to ease fixture congestion) may not be classified as postponed, at BaggyBet’s discretion. Decisions made in this regard will be communicated to all clients by BaggyBet in a timely fashion.
6. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
A. SGMs will be void if they include at least one selection involving a player who has not yet entered the match as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
B. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total runs selection and a certain player to hit a six, where that runs total has been reached and the player in question did hit a six before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total runs selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
C. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a team to win the toss selection, where the other team won it and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
D. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total runs selection, in a game abandoned while the total runs are still below the required amount, will be treated as void. In this case, the total runs selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
F. As per Section 3 of the document, the parameters for betslips in abandoned matches also apply to matches where total overs are reduced. As such, at the time of confirmation of the reduction, bets where every selection has already won or at least one selection has irrevocably lost will be resulted as winners or losers respectively, and all other bets will be voided.
7. VENUE CHANGES
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
A. Retired batsman – in the event of a batsman retiring for any reason, all relevant batting markets for the batsman will be settled on his or her runs scored at the time of their retirement (as if they had been dismissed by the fielding team).
B. Total team runs – all team total run markets stand regardless of the outcome of the toss. For example, in a Twenty20 match, ‘Team A to score 150+ runs’ is settled (as a loser) even when Team B bats first and scores a total of 140 runs.
C. Who will be top scorer/bat for their team/in the match? – As per Section 1, any ties or dead heats in these markets will be settled as losing selections. If an unquoted/unpriced player is the top scorer, all selections in these markets will be settled as losers.
D. Who will take a wicket? – These markets concern bowlers taking wickets. Run outs will not be classified as wickets for either the relevant bowler or for the player who ran the batsman out. ‘Mankad’ run outs, whereby the bowler runs out the non-striking batsman prior to a delivery, do not count as wickets for the bowler.
F. Who will hit a four/six? – A four or six is any individual ball which the batsman scores four or six runs from, whether via boundaries or by running between the wickets. These runs must be attributed to the batsman (i.e. extras are not included).
G. A hat-trick to be taken in a match – A hat-trick is defined as a bowler successfully dismissing three batsmen with consecutive deliveries (with run outs not counting as dismissals for this purpose). The deliveries may be separated across different overs from the same bowler (e.g. wickets on the 5th and 6th balls of a bowler’s over, and another on the 1st ball of his very next over), but must be three consecutive deliveries by the same player.
8. SPECIFIC MARKET RULINGS
A. Retired batsman – in the event of a batsman retiring for any reason, all relevant batting markets for the batsman will be settled on his or her runs scored at the time of their retirement (as if they had been dismissed by the fielding team).
B. Total team runs – all team total run markets stand regardless of the outcome of the toss. For example, in a Twenty20 match, ‘Team A to score 150+ runs’ is settled (as a loser) even when Team B bats first and scores a total of 140 runs.
C. Who will be top scorer/bat for their team/in the match? – As per Section 1, any ties or dead heats in these markets will be settled as losing selections. If an unquoted/unpriced player is the top scorer, all selections in these markets will be settled as losers.
D. Who will take a wicket? – These markets concern bowlers taking wickets. Run outs will not be classified as wickets for either the relevant bowler or for the player who ran the batsman out. ‘Mankad’ run outs, whereby the bowler runs out the non-striking batsman prior to a delivery, do not count as wickets for the bowler.
F. Who will hit a four/six? – A four or six is any individual ball which the batsman scores four or six runs from, whether via boundaries or by running between the wickets. These runs must be attributed to the batsman (i.e. extras are not included).
G. A hat-trick to be taken in a match – A hat-trick is defined as a bowler successfully dismissing three batsmen with consecutive deliveries (with run outs not counting as dismissals for this purpose). The deliveries may be separated across different overs from the same bowler (e.g. wickets on the 5th and 6th balls of a bowler’s over, and another on the 1st ball of his very next over), but must be three consecutive deliveries by the same player.
Ice Hockey
1. SELECTION AND BET RESULTS
All ice hockey SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.
For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to NHL matches as they advance to shootouts after a tied overtime period (regular season) or play open-ended sudden death overtime (playoffs), but may be applicable to other ice hockey leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a period finishes scoreless, then goalscoring selections such as First or Last Goalscorer for that period will be settled as losers.
2. OVERTIME / SHOOTOUTS
All ice hockey matches will be settled on the official declared result including any overtime and shootouts. Goals scored in shootouts are disregarded for settlement purposes. The goal assigned to the score of a winning team after a shootout (e.g. the only goal in a game that finishes 0-0 after overtime and therefore 1-0 after the shootout) counts for the purposes of total game score and total team goal selections, but is not assigned to a player and does not count towards the settlement of any player scoring markets.
3. THIRD PERIOD MARKETS
All third period market selections do include overtime and the resultant goal from shootouts if they occur. For example, a total third period goals selection would include the goals scored in both the third period and the winning goal from either overtime or resulting from the shootout.
4. PLAYER-SPECIFIC MARKETS
All player selections will be considered active if a player takes to the rink as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the rink during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the third period would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the ice during the third period. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took the ice, the selection and therefore bet would be void.
5. POSTPONED AND INCOMPLETE MATCHES
Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.
6. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
A. SGMs will be void if they include at least one selection involving a player who has not yet entered the rink as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
B. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total goals selection and a certain player to score, in a game where the required goals have been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total goals selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
C. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
E. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
7. VENUE CHANGES
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
NCAAF
1. SELECTION AND BET RESULTS
All NCAAF SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.
For instance, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter, half or match finishes scoreless, then touchdown or point-scoring selections for that period (e.g. Player to Score a 1st Half Touchdown) will be settled as losers.
If one more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponement) will be resulted according to the rules outlined in section 6.
2. OVERTIME
All NCAAF matches will be settled on the official declared result including any overtime.
3. SECOND HALF / FOURTH QUARTER MARKETS
All second half and fourth quarter market selections do include overtime if it occurs. For example, a total second half points selection would include the points scored in both the second half and overtime.
4. PLAYER-SPECIFIC MARKETS
All player selections will be considered active if a player participates in at least one play at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player does not participate in a single play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score a touchdown in the second half would be active (and therefore settled as a loser) if that player participated in the first play of the match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced and did not participate in any plays whatsoever, the selection and therefore bet would be void.
5. POSTPONED AND INCOMPLETE MATCHES
If a match is postponed or incomplete, all bets will stand if the game is subsequently resumed or played within the same scheduling week of the NCAAF schedule as the originally scheduled start time. All bets placed on games which are postponed and commence outside their originally designated scheduling week will be void, and stakes will be refunded.
6. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the same scheduling week rule for postponed matches as described above. If it is halted during play, and then resumed and completed during the same scheduling week, all bets will stand also as per section 5. If a game is halted after commencing but prior to completion, and it is not resumed and completed within the same scheduling week, the following rules apply:
A. SGMs will be void if they include at least one selection involving a player who has not yet been on the field for at least one play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
B. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a touchdown, in a game where the required points have been reached and the player did score a touchdown before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
C. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
D. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
7. VENUE CHANGES
If the venue of a match is changed from the one advertised, all bets on that match will be voided
NFL
1. SELECTION AND BET RESULTS
All NFL SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.
For instance, selections on a team to win a match where it is a tie after overtime, even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter, half or match finishes scoreless, then touchdown or point-scoring selections for that period (e.g. Player to Score a 1st Half Touchdown) will be settled as losers.
If one more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponement) will be resulted according to the rules outlined in section 6 of this document.
2. OVERTIME
All NFL matches will be settled on the official declared result including any overtime.
3. SECOND HALF / FOURTH QUARTER MARKETS
All second half and fourth quarter market selections do include overtime if it occurs. For example, a total second half points selection would include the points scored in both the second half and overtime.
4. PLAYER-SPECIFIC MARKETS
All player selections will be considered active if a player participates in at least one play at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player does not participate in a single play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score a touchdown in the second half would be active (and therefore settled as a loser) if that player participated in the first play of the match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced and did not participate in any plays whatsoever, the selection and therefore bet would be void.
5. POSTPONED AND INCOMPLETE MATCHES
If a match is postponed or incomplete, all bets will stand if the game is subsequently resumed or played within the same scheduling week of the NFL schedule (Thursday – Wednesday local stadium time) as the originally scheduled start time. All bets placed on games which are postponed and commence outside their originally designated scheduling week will be void, and stakes will be refunded.
6. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the same scheduling week rule for postponed matches as described above. If it is halted during play, and then resumed and completed during the same scheduling week, all bets will stand also as per section 5. If a game is halted after commencing but prior to completion, and it is not resumed and completed within the same scheduling week, the following rules apply:
A. SGMs will be void if they include at least one selection involving a player who has not yet been on the field for at least one play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
B. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a touchdown, in a game where the required points have been reached and the player did score a touchdown before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
C. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
D. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
7. VENUE CHANGES
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
Rugby League
1. SELECTION AND BET RESULTS
All rugby league SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.
For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a half or match finishes scoreless, then goal or point-scoring selections such as First or Last Tryscorer for that period will be settled as losers.
2. EXTRA TIME
All rugby league matches will be settled on the official declared result including any extra time.
3. SECOND HALF MARKETS
All second half market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.
4. PLAYER-SPECIFIC MARKETS
All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or substitutes) and never took the field, the selection and therefore bet would be void.
5. POSTPONED AND INCOMPLETE MATCHES
Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.
6. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
A. SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
B. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a try, in a game where the required points have been reached and the player did score a try before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
C. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
D. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
7. VENUE CHANGES
If the venue of a match is changed from the one advertised, all bets on that match will be voided
Rugby Union
1. SELECTION AND BET RESULTS
All rugby union SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.
For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a half or match finishes scoreless, then goal or point-scoring selections such as First or Last Tryscorer for that period will be settled as losers.
2. EXTRA TIME
All rugby union matches will be settled on the official declared result including any extra time.
3. SECOND HALF MARKETS
All second half market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.
4. PLAYER-SPECIFIC MARKETS
All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or substitutes) and never took the field, the selection and therefore bet would be void.
5. POSTPONED AND INCOMPLETE MATCHES
Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.
6. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
A. SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
B. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a try, in a game where the required points have been reached and the player did score a try before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
C. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
D. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
7. VENUE CHANGES
If the venue of a match is changed from the one advertised, all bets on that match will be voided
Soccer
1. SELECTION AND BET RESULTS
All soccer SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.
For instance, a ‘Team A to win in extra time’ selection in a match that did not advance to extra time would be settled as a loser, as would a ‘Team to get most corners’ selection where both teams record the same number of corners. If a half, full match or relevant period of a match finishes scoreless, then goal-scoring selections such as ‘First player to score’ for that period will be settled as losers.
2. EXTRA TIME / PENALTIES
BetBuilder bets placed on soccer apply exclusively to the 90 minutes of regulation time plus injury time, unless it is explicitly stated the bet applies to extra time and/or penalties. Where such wording does exist, it will be applied on a selection-by-selection basis; that is, the remaining selections of the bet will be settled on the regulation plus injury time result. In the absence of such wording, bets will be settled on the match result after the 90 minutes of regulation time plus injury time. As such, a match tied after regulation and injury time, where one team goes on to win in either extra time or penalties, will be settled with the match result of a draw. Match officials determine whether the full 90 minutes and injury time is to be played or has been played.
3. DETERMINATION OF RESULTS / MATCH EVENTS
All markets will be settled on the result and events of a match as per the most authoritative immediately available sources. Resettling of markets may be undertaken at BaggyBet’s discretion where those sources contained errors that were later amended, but substantive retrospective changes to match results, such as dubious goals panels or results being reversed or overturned due to ineligible players, will not alter settlement of BetBuilder markets.
4. PLAYER-SPECIFIC MARKETS
If a player never enters the field of play during a match as an active player (i.e. a member of the starting eleven, or a substitute brought onto the pitch), selections specific to that player, and therefore the entire bet as per section 1, will be void. This rule refers to any player-related markets involving goals, cards, or any other individual statistics, and is supplemented by the period-related player selection rules in section 5.
5. BET PERIOD RULES
The periods below (1 – 6) are sections of matches that can be selected in conjunction with the markets listed in section 9. They are settled as per the following parameters:
A. 90 mins – This refers to the 90 regulation minutes of a match, plus injury time. Match officials determine whether the full 90 minutes and injury time is to be played or has been played. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle do not count.
B. 1st 10 mins - This refers to the first 10 minutes of the match (00:00 to 09:59). Corners, penalties or free kicks awarded in this period but not taken until after 10:00 will not count. Any event that occurs after 10:00 or later within the match will not count. Any event occurring before the official start of the match does not count.
C. 1st half - This refers to the first half of the match only, including any injury time minutes played within it. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time) will not count.
D. 2nd half - This refers to the second half of the match only, including any injury time minutes played within it. Any event occurring before the second half (first half or during the half time break) or after the final whistle will not count.
E. Each half - This refers to an event happening in both halves of the match. If the chosen event happens in neither half, or within only one half of the match, this will be deemed a losing selection. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count. a. ‘Each half’ player-related selections will stand if the player participates in any part of the first half of the match. If the player does not participate in the first half, then ‘each half’ player selections will be voided.
F. Either half - This refers to an event happening in one or both halves of the match. If the chosen event does not happen within the match this will be deemed a losing selection. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.
a. ‘Either half’ player-related selections will stand if the player participates in the match at any point. For example, a selection on a player to score in either half will be settled as a winner if they score in the first half, but are substituted at half time or earlier, and do not participate in the second half at all. Either half selections on a player who does not participate in the match at all will be voided.
6. POSTPONED AND INCOMPLETE MATCHES
Where a match is postponed or incomplete, and subsequently resumed or played within 48 hours (inclusive) of the originally scheduled start time, all bets will stand. All bets placed on games played which commence more than 48 hours past the originally scheduled start time will be void. Once the 48 hours have expired, all bets are void and stakes will be refunded. Matches which have had their start time altered well in advance of their scheduled commencement (e.g. to accommodate live TV or tournament requirements, or to ease fixture congestion) may not be classified at postponed, at BaggyBet’s discretion. BaggyBet will inform all clients in a timely fashion of all instances in which such discretion has been applied.
7. ABANDONED MATCHES
Matches will be deemed as abandoned if they commence, but then do not reach their natural conclusion within 48 hours of the originally scheduled start time. Per section 6, matches where a referee removes the players from the field of play for a period of time, but the remaining minutes of play take place within 48 hours of the original start time, will not be regarded as abandoned.
If a match is abandoned prior to commencement, it falls within the 48-hour rule for postponed matches as described in section 6. If it is abandoned after commencing but before its natural end point, the following rules apply:
A. SGMs will be void if they include at least one selection involving a player who has not yet participated in the match as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
B. If every selection within an SGM on the match is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total goals selection and a certain player to score, in a game where the required goals total had been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total goals selection where a match is abandoned while the total goals are still under the chosen number, as the abandonment would impact that outcome.
C. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
D. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
8. VENUE CHANGES AND NEUTRAL VENUES
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
For matches played at a neutral venue, all bets will stand regardless of the order in which the teams are listed, and of whether or not the game is or had been explicitly listed as being played at a neutral venue.
9. SPECIFIC MARKET RULINGS
A. Who will win? – You are betting on the result, i.e. Team A, Draw or Team B.
B. Who will score? – You are betting on whether a nominated player will score a goal. Own goals do not count towards this market.
C. Who will get carded? – You are betting on whether the nominated player will receive a yellow or red card. Only cards shown to players currently on the pitch within the match will count. Cards shown to managers, players on the bench or after the match do not count.
D. How many match/team corners? – You are betting on whether the total number of corners will be above or below the numbers quoted. Only corners that are taken will count. Corners that are indicated as given but subsequently not taken will not count. If a corner is retaken, it will only count as one corner. Corners in extra time do not count towards the total.
E. How many team goals? – You are betting on how many goals a nominated team will score. Own goals committed by the opposing team are included in the settling of this market.
F. How many match/team booking points? - You are betting on whether the total number of booking points is above or below the stated total. Cards issued in extra time do not count towards the total, nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.
a. Yellow card = 10 & red card = 25 booking points respectively. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points.
G. How many match/team cards? – You are betting on whether the total number of cards is above, below or equal to the stated total. Extra time does not count towards the total nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.
a. Yellow card = 1 & red card = 2 respectively for the purposes of this market. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 3 cards. No player can receive more than 3 cards for settlement purposes. A player receiving a yellow card then a straight red card receives 3 cards for settlement purposes. A straight red on its own counts as 2 cards for settlement purposes.
H. What else will happen/What else will happen to a team? – You are betting on whether a nominated event will occur either in the match or to a selected team respectively, such as:
a. Penalty awarded – Whether a penalty will be taken (and subsequently missed/scored). Penalties awarded but rescinded, for any reason, and subsequently are not taken will not be deemed a winning selection.
b. Penalty missed – Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick directly. If a penalty is ordered to be retaken, the original penalty will not count towards any official settlement. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.
c. Penalty scored – Whether a penalty will be scored. This is any penalty taken that results in a goal directly from this kick. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection.
d. 2+ penalties awarded – Whether two, or more, penalties will be taken (and subsequently missed/scored). Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.
e. 2+ penalties scored – Whether two, or more, penalties will be scored. Penalties scored but ordered to be retaken, the original penalty will not count.
f. Free kick goal – Whether a free kick will be scored. Any bets involving free kick goals must be scored directly from a free kick. Penalties do not count. The player taking the free kick must be the scorer of the goal.
g. Header goal – Whether a header will be scored over the course of the match. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.
h. Outside box goal – Whether a goal will be scored from outside of the 18-yard box/penalty area. Own goals are excluded. Any other method of goal scored from outside of the penalty area will count, including free kicks.
i. Own goal – Whether an own goal will be scored.
j. Sending off – Whether a player is sent off. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle do not count. A player to be sent off is settled as a winner for any active player that receives a red card, whether that is a straight red card or because of two yellow cards. If the red card is retracted, by VAR or otherwise, then this will not count as a winning selection.
k. Woodwork – Whether the frame of the goal is hit during active play. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.
l. Go to extra time – Whether the match will go to extra time after the 90 minutes, in applicable matches where extra time can be played.
m. Go to penalties – Whether the match will go to penalties/a penalty shootout, in applicable matches where penalties can be played.
n. Team clean sheet – Whether your nominated team will keep a clean sheet. For example, 0-0, 1-0 to your team, 2-0 to your team etc, would be winning outcomes.
o. First/last team to score – Which team will score the first or last goal. Rescinded and/or disallowed goals do not count. If no goals are scored in the match, these markets will be resulted as losers.
p. First/last corners – Which teams will be awarded and subsequently take the first/last corner in the match. If no corners are awarded in the specified period, these markets will be resulted as losers.
q. Most corners – Which team will take the most corners in the match. If the corner count is tied at the end of the match, this selection will be resulted as a loser.
r. First/last cards – Which team will be awarded the last card, yellow or red, in the match. If no cards are awarded in the specified period, these markets will be resulted as losers.
s. Most booking points/most cards – Which team will receive the most booking points or cards in the match. If no cards are awarded in a match, or the booking point/card counts are tied at the end of a match, these markets will be settled as losers.
t. Team woodwork – Whether the frame of the goal is hit by that team during active play. A team woodwork will still count if it is the defending team hitting their own woodwork with the ball. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.
I. Which player will score first/last? – You are betting on which player will score the first/last goal within the match.
Own goals do not count. For example, if you have selected a player to score the first goal in the match and the first goal was an own goal, then the bet will be settled on the next goal that is scored. In this same scenario the scorer of the first goal that is not an own goal will be settled as the first goal scorer.
In relation to ‘Which player will score first’, if your player has not participated in the match at the point the first goal is scored, selections will be made void.
In relation to ‘Which player will score last’, If your player has participated in the match before or during the time the last goal is scored, related selections will stand.
If no goals or only own goals have been scored in a match, first and last goal scorer markets will be settled as losers, if the selected player(s) participated in the relevant periods of the match as described above.
J. How many player goals? – You are betting on whether the nominated player will score 1+/2+ or 3+ goals in the match. Own goals are excluded.
K. How will a player score? – You are betting on the method by which the nominated player will score, with the following options available (own goals are excluded for all):
a. Header – the nominated player scores a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not.
b. Free kick - the nominated player scores a direct free kick for their own team.
c. Outside of the box – the nominated player scores from outside of the 18-yard box/penalty area for their own team. A free kick scored from outside of the box counts as a winning selection.
d. Penalty – the nominated player scores a penalty for their own team. The goal must be scored directly from this penalty. A rebound from a penalty will not be classified as a goal scored by penalty.
L. Who will get carded or sent off? – You are betting on (for the carded element) whether a nominated player will receive a yellow or red card. For the sent off element, you are betting on whether a nominated player will receive a red card. Only cards awarded once the player is active in the match will count. Cards shown to players or officials who do not constitute active on-field players do not count. Any cards shown before kick-off, after the final whistle or during the half time period do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or two yellow cards and is therefore subsequently shown a red card.
M. What is the double chance? – You are betting on the match (or specified period) ending in one of the two displayed outcomes. For example, Team A/Draw would require the match (or specified period) to end with either Team A winning or a draw in order to be a winning selection.
N. Who will be ahead at half time / full time? – You are betting on the result of the match at half-time and at full-time. Both need to be correct in order for this to be a winning selection.
O. How will a team win? – You are betting on different markets relating to how a team will win, including:
a. Winning margin – By what margin the nominated team will win by.
b. Win to nil – Whether the nominated team wins to nil. For example, your nominated team winning 1-0, 2-0 etc would result in this being a winning selection.
c. Win from behind – Whether the nominated team wins the match (or specified period) after having been behind by at least one goal at any point within that period.
d. Win in extra time – Whether your nominated team wins the match in extra time. Your team must win the extra time period (2 x 15 minutes plus injury time, unless otherwise stated). If the match does not go to extra time, this market will be settled as a loser.
e. Win on penalties – Whether your nominated team wins the match after penalties/a penalty shootout. If the match does not go to penalties, this market will be settled as a loser.
f. Qualify – Whether your nominated team qualifies to the next round of fixtures in the specified tournament/cup/league
PODCAST ROYALE GIVEAWAY 27/04/2024 T&C's
*Competition is for entry by attendees only of Podcast Royale, held Saturday 27th April Gold Coast Convention Centre. There is no requirement to hold an account at Baggybet to enter. 18+ ONLY. Entries close Midnight 27/04/2024. Winners drawn at random and notified via social media on Sunday 28th April. Prizes are not redeemable for cash or any account credits.
Appendix A
Green ID: Guide Checklist
ABOUT THE DUN & BRADSTREET CREDIT FILE
If the Dun & Bradstreet (D&B) Credit File Header database is used as a data source, the deployment is subject to a number of special conditions, including, but not limited to:
Obtaining express and informed consent from the individual prior to the Reporting Entity (you, the Dun & Bradstreet GreenID customer) making the verification request to Dun & Bradstreet. An example of express consent could include the individual being required to ‘check’ a box indicating that they were given and have read information about the verification process and the consequences of giving their consent.\
The Australian Transaction Reports and Analysis Centre (AUSTRAC) has taken the view that a Reporting Entity cannot rely simply on ‘implied’ or ‘passive’ consent where an individual must ‘uncheck’ a box to opt out. (Further details on the matter of consent are contained in S.35A(2) of the AML/CTF Act 2006 and AUSTRAC Guidance Note 11/02).
See below, for an example of consent wording.
Notifying the individual of a failure to verify their identity information in a written notice. A written notice may be via e-mail and must include contact details for Dun & Bradstreet so that the individual can make their own inquiries regarding their personal information (if any) at Dun & Bradstreet, if they desire. (Further details on written notification can be found in S.35C(2) of the AML/CTF Act 2006 and similarly in AUSTRAC Guidance Note 11/02).
Offering the individual an alternative means of verifying their identity so that the individual is not disadvantaged in their attempt to obtain designated services. (For more details, see S.35A(2) (c) and S.35C(2)(c)) of the AML/CTF Act 2006 and AUSTRAC Guidance Note 11/02).
Dun & Bradstreet is prohibited from providing more than an overall response to a verification request and is unable to provide data element or data field level responses.
AUSTRAC takes the view that a complete match may be reported as a “Complete Match” or using a score – “100% Match”. A part match could be reported back as a “Partial Match” or a “XX% Match” depending on the extent of the match, down to a “No Match” result.
Below, is an example of consent wording that obtains “express and informed consent” from the individual prior to making the verification request from Dun & Bradstreet.
Example consent wording for use of D&B Credit File
By accepting these terms and conditions you give consent for \[\[Reporting Entity\]\] to disclose your name, residential address and date of birth to a credit reporting agency and ask the credit reporting agency to provide an assessment of whether the personal information so provided matches (in whole or in part) personal information contained in a credit information file in the possession or control of the credit reporting agency to assist in verifying your identity for the purposes of the Anti-Money Laundering and Counter-Terrorism Act 2006. The credit reporting agency may prepare and provide \[\[Reporting Entity\]\] with such an assessment and may use your personal information including the names, residential addresses and dates of birth contained in credit information files of you and other individuals for the purposes of preparing such an assessment. If you disagree with having your identity verified by a credit reporting agency, please select another data source or contact \[\[Reporting Entity\]\] so that we can discuss other options with you.
Below, is an example of failure notification wording. We will use this wording by default, if we send an email on your behalf.
Example wording on a D&B Credit File failure notification
Dear \[\[first name\]\], You recently opted to verify yourself against the Credit Bureau for \[\[customer\]\]. Your details didn’t match the records held on file by the Dun & Bradstreet Credit Reporting Agency. Don’t worry, this process doesn’t leave any mark or in any way alter your credit history. We’re obligated by legislation to tell you that your details didn’t match. However, If you’ve already completed your ID verification, you don’t need to do anything further. If you’ve not yet completed your ID verification, you may like to try another self-verification option or contact us to discuss other options. If you want to check the details held by Dun & Bradstreet, you can order a copy of your Dun & Bradstreet credit report online at https://www.checkyourcredit.com.au/Personal or by calling Dun & Bradstreet on 1300 734 806 during business hours. Kind regards, \[\[customer\]\]
